Pilot
Astrodeus
GallenteIntaki
- Kills
- 61
- +7 in the last 90 days
- Losses
- 55
- +10 in the last 90 days
- Efficiency
- ISK Efficiency 85%
- ISK destroyed
- 16.03B
- +6.26B in the last 90 days
- Activity
- Low
- 0.1 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 61
- Losses
- 55
- Danger Ratio
- 89%
- Final Blows
- 6
- Points
- 100
ISK
- Destroyed
- 16.03B
- Lost
- 2.92B
- Balance
- +13.11B
- ISK Efficiency
- 85%
Solo
- Solo Kills
- 3
- Solo Ratio
- 5%
- Avg Kills/Day
- —
Other
- NPC Losses
- 6
- NPC Loss Ratio
- 11%
- Activity
- Low
Damage Dealt150.8K
Damage Ratio · 26%
Damage Taken418.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Amarr ~ Radar
Caldarie ~ Gravimetric
Gallente ~ Magnetometric
Minmatar ~ Lader
A few of Murphy's Laws of Combat
1) If the enemy is in range, so are you.
2) There is always a way, and it usually doesn't work.
3) The problem with the easy way out is that it has already been bubbled.
4) Try to look unimportant, they may be low on ammo.
5) Professionals are predictable, it's the amateurs that are dangerous ones.
FACTION • THEY DEAL · YOU DEAL → OTHER
Angel Cartel • EX/KIN · EX → Target Painters
Blood Raiders • EM/THER · EM/THER → NOS/Neut, Tracking Disr
Guristas • KIN/THER · KIN → ECM
Mordu's Legion • KIN/EM · KIN
Sansha's • EM/THER · EM/THER → Tracking Disruptor
Serpentis • KIN/THER · THER/KIN → Sensor Dampener
Equilibrium • KIN/THER · KIN
Khanid • EM/THER · THER/EM
Mercenaries • KIN/THER · KIN/THER
Sleepers • all · all → all
Amarr • EM/THER · EM/THER → NOS/Neut, Tracking Disr
Caldari • KIN/THER · KIN/THER → ECM
Gallente • KIN/THER · KIN → Sensor Dampener
Minmatar • EX/KIN · EX → Target Painter
Rogue Drones • 1, 2 Level · 3, 4 Level
Both Deal • EM/THER · EX/KIN
EM: Acolyte/Infiltrator/Praetor — Mjolnir — EMP, proton
THER: Hobgoblin/Hammehead/Ogre — Inferno — plasma
KIN: Hornet/Vespa/Wasp — Scourge — titanium, lead
EXP: Warrior/Valkyrie/Berserker — Nova — fusion
Uranium: all but EM
Caldarie ~ Gravimetric
Gallente ~ Magnetometric
Minmatar ~ Lader
A few of Murphy's Laws of Combat
1) If the enemy is in range, so are you.
2) There is always a way, and it usually doesn't work.
3) The problem with the easy way out is that it has already been bubbled.
4) Try to look unimportant, they may be low on ammo.
5) Professionals are predictable, it's the amateurs that are dangerous ones.
FACTION • THEY DEAL · YOU DEAL → OTHER
Angel Cartel • EX/KIN · EX → Target Painters
Blood Raiders • EM/THER · EM/THER → NOS/Neut, Tracking Disr
Guristas • KIN/THER · KIN → ECM
Mordu's Legion • KIN/EM · KIN
Sansha's • EM/THER · EM/THER → Tracking Disruptor
Serpentis • KIN/THER · THER/KIN → Sensor Dampener
Equilibrium • KIN/THER · KIN
Khanid • EM/THER · THER/EM
Mercenaries • KIN/THER · KIN/THER
Sleepers • all · all → all
Amarr • EM/THER · EM/THER → NOS/Neut, Tracking Disr
Caldari • KIN/THER · KIN/THER → ECM
Gallente • KIN/THER · KIN → Sensor Dampener
Minmatar • EX/KIN · EX → Target Painter
Rogue Drones • 1, 2 Level · 3, 4 Level
Both Deal • EM/THER · EX/KIN
EM: Acolyte/Infiltrator/Praetor — Mjolnir — EMP, proton
THER: Hobgoblin/Hammehead/Ogre — Inferno — plasma
KIN: Hornet/Vespa/Wasp — Scourge — titanium, lead
EXP: Warrior/Valkyrie/Berserker — Nova — fusion
Uranium: all but EM