- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 4
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 4
- Indice di pericolo
- 100%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 121.7M
- Bilancio
- -121.7M
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti36.8K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
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_____________________xXXXx_______"XXXXXXXX""XXXX_________________
___________________xXXXXXXXXx______"XXXXX"__"XXXX________________
__________________xXXXX"XXXXXXXx____XXXXX____"XXXXx_____________
________________xXXXXX"_"XXXXXXXXXx_XXXXX______"XXXx____________
______________xXXXXX"_____"XXXXXXXXXxXXXXX_______"XXx___________
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*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal / Kinetic
Blood - EM / Thermal
Sansha - EM / Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM / Thermal
Gist - Explosive
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Mordus Legion - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker Tribe - Thermal / Explosive
Rogue Drones - Thermal / Kinetic
Minmatar - Ladar - red
Caldari - Gravimetric - blue
Gallente - Magnetometric - teal
Amarr - Radar - yellow
Stacking Penalties:
1 = 100% Effective
2 = 87% Effective
3 = 57% Effective
4 = 28% Effective
5 = 10.5% Effective
6 = 3% Effective
________________________________XXXXXXXXXXX_______________________
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_________________________________XXXXXXXXXXXXXXX"________________
__________________________________"XXXXXXXXXXXx___________________
___________________________________xXXXXXXXXXXXXXX"______________
__________________________________xXXXXXXXXXXXxx"_________________
_________________________________xXXXXXXXXXXXXXX"________________
_____________________xXXXx_______"XXXXXXXX""XXXX_________________
___________________xXXXXXXXXx______"XXXXX"__"XXXX________________
__________________xXXXX"XXXXXXXx____XXXXX____"XXXXx_____________
________________xXXXXX"_"XXXXXXXXXx_XXXXX______"XXXx____________
______________xXXXXX"_____"XXXXXXXXXxXXXXX_______"XXx___________
____________xXXXX""_________"XXXXXXXXXXXXXXX______"XXx__________
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal / Kinetic
Blood - EM / Thermal
Sansha - EM / Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM / Thermal
Gist - Explosive
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Mordus Legion - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker Tribe - Thermal / Explosive
Rogue Drones - Thermal / Kinetic
Minmatar - Ladar - red
Caldari - Gravimetric - blue
Gallente - Magnetometric - teal
Amarr - Radar - yellow
Stacking Penalties:
1 = 100% Effective
2 = 87% Effective
3 = 57% Effective
4 = 28% Effective
5 = 10.5% Effective
6 = 3% Effective