- Kills
- 0
- +0 in the last 90 days
- Losses
- 4
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 4
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 121.7M
- Balance
- -121.7M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken36.8K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
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_____________________xXXXx_______"XXXXXXXX""XXXX_________________
___________________xXXXXXXXXx______"XXXXX"__"XXXX________________
__________________xXXXX"XXXXXXXx____XXXXX____"XXXXx_____________
________________xXXXXX"_"XXXXXXXXXx_XXXXX______"XXXx____________
______________xXXXXX"_____"XXXXXXXXXxXXXXX_______"XXx___________
____________xXXXX""_________"XXXXXXXXXXXXXXX______"XXx__________
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal / Kinetic
Blood - EM / Thermal
Sansha - EM / Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM / Thermal
Gist - Explosive
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Mordus Legion - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker Tribe - Thermal / Explosive
Rogue Drones - Thermal / Kinetic
Minmatar - Ladar - red
Caldari - Gravimetric - blue
Gallente - Magnetometric - teal
Amarr - Radar - yellow
Stacking Penalties:
1 = 100% Effective
2 = 87% Effective
3 = 57% Effective
4 = 28% Effective
5 = 10.5% Effective
6 = 3% Effective
________________________________XXXXXXXXXXX_______________________
________________________________"XXXXXXXXXXXxx____________________
_________________________________XXXXXXXXXXXXXXX"________________
__________________________________"XXXXXXXXXXXx___________________
___________________________________xXXXXXXXXXXXXXX"______________
__________________________________xXXXXXXXXXXXxx"_________________
_________________________________xXXXXXXXXXXXXXX"________________
_____________________xXXXx_______"XXXXXXXX""XXXX_________________
___________________xXXXXXXXXx______"XXXXX"__"XXXX________________
__________________xXXXX"XXXXXXXx____XXXXX____"XXXXx_____________
________________xXXXXX"_"XXXXXXXXXx_XXXXX______"XXXx____________
______________xXXXXX"_____"XXXXXXXXXxXXXXX_______"XXx___________
____________xXXXX""_________"XXXXXXXXXXXXXXX______"XXx__________
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal / Kinetic
Blood - EM / Thermal
Sansha - EM / Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM / Thermal
Gist - Explosive
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Mordus Legion - Thermal / Kinetic
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Thukker Tribe - Thermal / Explosive
Rogue Drones - Thermal / Kinetic
Minmatar - Ladar - red
Caldari - Gravimetric - blue
Gallente - Magnetometric - teal
Amarr - Radar - yellow
Stacking Penalties:
1 = 100% Effective
2 = 87% Effective
3 = 57% Effective
4 = 28% Effective
5 = 10.5% Effective
6 = 3% Effective