- Kill
- 1106
- +0 negli ultimi 90 giorni
- Perdite
- 15
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 95%
- ISK distrutti
- 195.02B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 1106
- Perdite
- 15
- Indice di pericolo
- 93%
- Colpi finali
- 569
- Punti
- 1108
ISK
- Distrutti
- 195.02B
- Persi
- 10.60B
- Bilancio
- +184.42B
- Efficienza ISK
- 95%
Solo
- Kill in solo
- 312
- Percentuale solo
- 28%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 1
- Quota perdite NPC
- 7%
- Attività
- Inattivo
Danni inflitti129.7M
Rapporto danni · 99%
Danni subiti725.7K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
"We are number one. All others are number two...or lower." -- The Sphinx, Mystery Men the Movie
**
The concept of a fair fight appears plausible only for the cognitively disordered:
It's a commonly held belief that "1 v 1" fights are somehow 'fair' fights. It is folly to believe so. For a given conflict to be 'fair', all inequalities save for chance must be eliminated. If all that remains in such a conflict is chance, then it should be settled by chance. I suggest then, that both parties involved should roll a single die; the party with the highest roll will be anointed 'winner'; the other party shall undock and self destruct their ship. In the event of a 'tie', both parties shall undock and self destruct their ships.
**
Ignore Other, Level-5
Advanced Ignore Other, Level-4
Local Smack Hardening, Level-5
Cultural-Differences Immunity, Level-4
Tactical AFK, Level-5
Client-Crash Tolerance, Skill book not injected
**
The concept of a fair fight appears plausible only for the cognitively disordered:
It's a commonly held belief that "1 v 1" fights are somehow 'fair' fights. It is folly to believe so. For a given conflict to be 'fair', all inequalities save for chance must be eliminated. If all that remains in such a conflict is chance, then it should be settled by chance. I suggest then, that both parties involved should roll a single die; the party with the highest roll will be anointed 'winner'; the other party shall undock and self destruct their ship. In the event of a 'tie', both parties shall undock and self destruct their ships.
**
Ignore Other, Level-5
Advanced Ignore Other, Level-4
Local Smack Hardening, Level-5
Cultural-Differences Immunity, Level-4
Tactical AFK, Level-5
Client-Crash Tolerance, Skill book not injected