- Kills
- 1,106
- +0 in the last 90 days
- Losses
- 15
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 95%
- ISK destroyed
- 195.02B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1,106
- Losses
- 15
- Danger Ratio
- 93%
- Final Blows
- 569
- Points
- 1,108
ISK
- Destroyed
- 195.02B
- Lost
- 10.60B
- Balance
- +184.42B
- ISK Efficiency
- 95%
Solo
- Solo Kills
- 312
- Solo Ratio
- 28%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 7%
- Activity
- Inactive
Damage Dealt129.7M
Damage Ratio · 99%
Damage Taken725.7K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
"We are number one. All others are number two...or lower." -- The Sphinx, Mystery Men the Movie
**
The concept of a fair fight appears plausible only for the cognitively disordered:
It's a commonly held belief that "1 v 1" fights are somehow 'fair' fights. It is folly to believe so. For a given conflict to be 'fair', all inequalities save for chance must be eliminated. If all that remains in such a conflict is chance, then it should be settled by chance. I suggest then, that both parties involved should roll a single die; the party with the highest roll will be anointed 'winner'; the other party shall undock and self destruct their ship. In the event of a 'tie', both parties shall undock and self destruct their ships.
**
Ignore Other, Level-5
Advanced Ignore Other, Level-4
Local Smack Hardening, Level-5
Cultural-Differences Immunity, Level-4
Tactical AFK, Level-5
Client-Crash Tolerance, Skill book not injected
**
The concept of a fair fight appears plausible only for the cognitively disordered:
It's a commonly held belief that "1 v 1" fights are somehow 'fair' fights. It is folly to believe so. For a given conflict to be 'fair', all inequalities save for chance must be eliminated. If all that remains in such a conflict is chance, then it should be settled by chance. I suggest then, that both parties involved should roll a single die; the party with the highest roll will be anointed 'winner'; the other party shall undock and self destruct their ship. In the event of a 'tie', both parties shall undock and self destruct their ships.
**
Ignore Other, Level-5
Advanced Ignore Other, Level-4
Local Smack Hardening, Level-5
Cultural-Differences Immunity, Level-4
Tactical AFK, Level-5
Client-Crash Tolerance, Skill book not injected