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Tinglestaff-0.70
Pilot

Tinglestaff

CaldariAchura
Killboard
Kills
1,106
+0 in the last 90 days
Losses
15
+0 in the last 90 days
99%
Efficiency
ISK Efficiency 95%
ISK destroyed
195.02B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
1,106
Losses
15
Danger Ratio
93%
Final Blows
569
Points
1,108

ISK

Destroyed
195.02B
Lost
10.60B
Balance
+184.42B
ISK Efficiency
95%

Solo

Solo Kills
312
Solo Ratio
28%
Avg Kills/Day
—

Other

NPC Losses
1
NPC Loss Ratio
7%
Activity
Inactive
Damage Dealt129.7M
Damage Ratio · 99%
Damage Taken725.7K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

"We are number one. All others are number two...or lower." -- The Sphinx, Mystery Men the Movie
**
The concept of a fair fight appears plausible only for the cognitively disordered:
It's a commonly held belief that "1 v 1" fights are somehow 'fair' fights. It is folly to believe so. For a given conflict to be 'fair', all inequalities save for chance must be eliminated. If all that remains in such a conflict is chance, then it should be settled by chance. I suggest then, that both parties involved should roll a single die; the party with the highest roll will be anointed 'winner'; the other party shall undock and self destruct their ship. In the event of a 'tie', both parties shall undock and self destruct their ships.
**

Ignore Other, Level-5
Advanced Ignore Other, Level-4
Local Smack Hardening, Level-5
Cultural-Differences Immunity, Level-4
Tactical AFK, Level-5
Client-Crash Tolerance, Skill book not injected