- Kill
- 1
- +0 negli ultimi 90 giorni
- Perdite
- 0
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 100%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 1
- Perdite
- 0
- Indice di pericolo
- 100%
- Colpi finali
- 0
- Punti
- 1
ISK
- Distrutti
- 0
- Persi
- 0
- Bilancio
- +0
- Efficienza ISK
- 100%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
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E E S T I | ELITE | STELLAR AGE | X4
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Slava Ukraini!
Pod pilot age: 19 years.
I remember when:
● There was such a thing as super safe spots.
● Ceptors could fit 10mn MWDs.
● There was no such thing as a "nano gang" and roaming gangs consisted of battleships, and lots of them.
● There was no tech II ammo.
● Missles actually worked and did full damage IF they could catch their target. Torps went more then 3 feet.
● There were no capital ships and no such thing as a POS.
● You could only warp to things at 15k, spending days making insta bookmarks before going anywhere in 0.0 and being limited to where you had bookmarks was standard.
● A safe spot was REALLY a safe spot, so long as it was not made between two gates.
● There were no warp bubbles or interdictors.
● Stations were taken by a fleet of battleships in a relativly short time.
● Mines.
You know you play eve online too much when:
'You crash your car, get out and run away trying not to get podded'
██████████████
██████████████
E E S T I | ELITE | STELLAR AGE | X4
█████████
█████████
Slava Ukraini!
Pod pilot age: 19 years.
I remember when:
● There was such a thing as super safe spots.
● Ceptors could fit 10mn MWDs.
● There was no such thing as a "nano gang" and roaming gangs consisted of battleships, and lots of them.
● There was no tech II ammo.
● Missles actually worked and did full damage IF they could catch their target. Torps went more then 3 feet.
● There were no capital ships and no such thing as a POS.
● You could only warp to things at 15k, spending days making insta bookmarks before going anywhere in 0.0 and being limited to where you had bookmarks was standard.
● A safe spot was REALLY a safe spot, so long as it was not made between two gates.
● There were no warp bubbles or interdictors.
● Stations were taken by a fleet of battleships in a relativly short time.
● Mines.
You know you play eve online too much when:
'You crash your car, get out and run away trying not to get podded'