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Malrock5.00
Pilota

Malrock

CaldariDeteis
Killboard
Kill
1
+0 negli ultimi 90 giorni
Perdite
0
+0 negli ultimi 90 giorni
100%
Efficienza
Efficienza ISK 100%
ISK distrutti
0
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
1
Perdite
0
Indice di pericolo
100%
Colpi finali
0
Punti
1

ISK

Distrutti
0
Persi
0
Bilancio
+0
Efficienza ISK
100%

Solo

Kill in solo
0
Percentuale solo
0%
Kill medie/giorno
—

Altro

Perdite contro NPC
0
Quota perdite NPC
0%
Attività
Inattivo

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

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E E S T I | ELITE | STELLAR AGE | X4

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Slava Ukraini!

Pod pilot age: 19 years.

I remember when:
● There was such a thing as super safe spots.
● Ceptors could fit 10mn MWDs.
● There was no such thing as a "nano gang" and roaming gangs consisted of battleships, and lots of them.
● There was no tech II ammo.
● Missles actually worked and did full damage IF they could catch their target. Torps went more then 3 feet.
● There were no capital ships and no such thing as a POS.
● You could only warp to things at 15k, spending days making insta bookmarks before going anywhere in 0.0 and being limited to where you had bookmarks was standard.
● A safe spot was REALLY a safe spot, so long as it was not made between two gates.
● There were no warp bubbles or interdictors.
● Stations were taken by a fleet of battleships in a relativly short time.
● Mines.
You know you play eve online too much when:
'You crash your car, get out and run away trying not to get podded'