- Kills
- 1
- +0 in the last 90 days
- Losses
- 0
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 100%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 0
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 1
ISK
- Destroyed
- 0
- Lost
- 0
- Balance
- +0
- ISK Efficiency
- 100%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
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E E S T I | ELITE | STELLAR AGE | X4
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Slava Ukraini!
Pod pilot age: 19 years.
I remember when:
● There was such a thing as super safe spots.
● Ceptors could fit 10mn MWDs.
● There was no such thing as a "nano gang" and roaming gangs consisted of battleships, and lots of them.
● There was no tech II ammo.
● Missles actually worked and did full damage IF they could catch their target. Torps went more then 3 feet.
● There were no capital ships and no such thing as a POS.
● You could only warp to things at 15k, spending days making insta bookmarks before going anywhere in 0.0 and being limited to where you had bookmarks was standard.
● A safe spot was REALLY a safe spot, so long as it was not made between two gates.
● There were no warp bubbles or interdictors.
● Stations were taken by a fleet of battleships in a relativly short time.
● Mines.
You know you play eve online too much when:
'You crash your car, get out and run away trying not to get podded'
██████████████
██████████████
E E S T I | ELITE | STELLAR AGE | X4
█████████
█████████
Slava Ukraini!
Pod pilot age: 19 years.
I remember when:
● There was such a thing as super safe spots.
● Ceptors could fit 10mn MWDs.
● There was no such thing as a "nano gang" and roaming gangs consisted of battleships, and lots of them.
● There was no tech II ammo.
● Missles actually worked and did full damage IF they could catch their target. Torps went more then 3 feet.
● There were no capital ships and no such thing as a POS.
● You could only warp to things at 15k, spending days making insta bookmarks before going anywhere in 0.0 and being limited to where you had bookmarks was standard.
● A safe spot was REALLY a safe spot, so long as it was not made between two gates.
● There were no warp bubbles or interdictors.
● Stations were taken by a fleet of battleships in a relativly short time.
● Mines.
You know you play eve online too much when:
'You crash your car, get out and run away trying not to get podded'