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Malrock5.00
Pilot

Malrock

CaldariDeteis
Killboard
Kills
1
+0 in the last 90 days
Losses
0
+0 in the last 90 days
100%
Efficiency
ISK Efficiency 100%
ISK destroyed
0
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
1
Losses
0
Danger Ratio
100%
Final Blows
0
Points
1

ISK

Destroyed
0
Lost
0
Balance
+0
ISK Efficiency
100%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

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E E S T I | ELITE | STELLAR AGE | X4

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Slava Ukraini!

Pod pilot age: 19 years.

I remember when:
● There was such a thing as super safe spots.
● Ceptors could fit 10mn MWDs.
● There was no such thing as a "nano gang" and roaming gangs consisted of battleships, and lots of them.
● There was no tech II ammo.
● Missles actually worked and did full damage IF they could catch their target. Torps went more then 3 feet.
● There were no capital ships and no such thing as a POS.
● You could only warp to things at 15k, spending days making insta bookmarks before going anywhere in 0.0 and being limited to where you had bookmarks was standard.
● A safe spot was REALLY a safe spot, so long as it was not made between two gates.
● There were no warp bubbles or interdictors.
● Stations were taken by a fleet of battleships in a relativly short time.
● Mines.
You know you play eve online too much when:
'You crash your car, get out and run away trying not to get podded'