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Termo G
Termo G5.00
Creato il
Prossimo compleanno
Ultima attività
Security status
5.00

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento
Kill
313
Perdite
109
Efficienza
74%
Indice di pericolo
93%
ISK
Distrutti
52.77B
Persi
9.60B
Efficienza ISK
85%
Bilancio
+43.17B
Solo
Kill in solo
21
Percentuale solo
7%
Colpi finali
85
Punti
288
Altro
Perdite contro NPC
8
Quota perdite NPC
7%
Kill medie/giorno
Attività
Bassa
Danni
Danni inflitti4.7M
Danni subiti1.3M
Rapporto danni78%

Profilo operativo

Come combatte, con chi e contro chi — ultimi 90 giorni

Attività

Cosa vola e dove combatte

I più preziosi

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

ClassificheUltimi 90g
Scafi persiUltimi 90g

Perdite suddivise per classe di scafo.

Carriera

Le corporazioni attraversate, dalla più recente

Bio in gioco

DAMAGE DEALT
Amarr, Blood Raiders, Sanshas Nation: EM primary, Thermal secondary
Gallente, Serpentis: Thermal primary, Kinetic secondary
Caldari, Guristas, Mordos legion, EoM: Kinetic primary, Thermal secondary
Minmatar, Angels: Explosive primary, Kinetic secondary
All four roughly equal: Drones, Mercenaries
--------
Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest Site
Hidden > Forsaken > Forlorn
---------
WORMHOLES
Class 1 - H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N432 N770 V911
High Sec - A641 B274 B449 B520 D792 D845 N110 S047
Low Sec - A239 C140 C391 J244 N290 N944 R051 U210
Null Sec - C248 E545 E587 K329 K346 Q003 S199 V283 Z060 Z142
WORMHOLE CLASSES
Unknown
C1 : 3 Statics, all to K-Space
C2 : Hisec+C1, C3 or C4; Lowsec+C2; Nullsec+C5 or C6.
C3 : 1 Static, to K-Space
Dangerous Unknown
C4 : 2 Statics, both to W-Space
C5 : Statics typically lead to other C5s
Deadly Unknown
C6 : 1 Static, to W-Space
WORMHOLE LIFESPAN
Not Yet Begun : More than 24 Hours Remain Until Collapse
Begun to Decay : 4 - 24 Hours Remain Until Collapse
Reaching the End : Less than than 4 Hours Remain Until Collapse
-
Relic: Crumbling, Decayed, Ruined (SAFE). Forgotten (UNSAFE)
Data: Local, Regional, Central (SAFE). Unsecured (UNSAFE) Superior (GHOST-UNSAFE)
Ghost: Covert, Besiged (UNSAFE)

Faction [Hardener To Use] (Ammo to use against):

* Angel [Kinetic/Explosive] (Explosive)
* Amarr Navy [EM/Thermal] (EM/Thermal)
* Blood Raiders [EM/Thermal] (EM)
* Caldari [Kinetic/Thermal] (Kinetic)
* Concord [EM/All Dmg Types] (Thermal)
* Drones [All 4] (EM)
* EOM [Kinetic/Thermal] (Thermal)
* Gallente [Kinetic/Thermal] (Thermal)
* Guristas [Kinetic/Thermal] (Kinetic)
* Khanid [EM/Thermal] (Thermal)
* Minmatar Fleet [Thermal/Exp] (Thermal)
* Mercenary [All 4] (Thermal)
* Mordus [Kinetic/Thermal] (Kinetic)
* Sanshas Nation [EM/Thermal] (EM)
* Serpentis [Thermal/Kinetic] (Kinetic)
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 sys