- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 5.00
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 313
- Losses
- 109
- Efficiency
- 74%
- Danger Ratio
- 93%
ISK
- Destroyed
- 52.77B
- Lost
- 9.60B
- ISK Efficiency
- 85%
- Balance
- +43.17B
Solo
- Solo Kills
- 21
- Solo Ratio
- 7%
- Final Blows
- 85
- Points
- 288
Other
- NPC Losses
- 8
- NPC Loss Ratio
- 7%
- Avg Kills/Day
- —
- Activity
- Low
Damage
Damage Dealt4.7M
Damage Taken1.3M
Damage Ratio78%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
13th SquadronSince Monday, 19 June 202355 Kills24 Losses
Deep Core Mining Inc.Since Wednesday, 29 April 202079 Kills32 Losses
13th SquadronSince Thursday, 19 May 201679 Kills12 Losses
Deep Core Mining Inc.Since Monday, 17 December 201242 Kills8 Losses
13th SquadronSince Monday, 18 June 20120 Kills0 Losses
Deep Core Mining Inc.Since Friday, 15 June 20120 Kills0 Losses
FW ScuadSince Sunday, 1 May 20114 Kills0 Losses
Deep Core Mining Inc.Since Tuesday, 8 February 20110 Kills0 Losses
Universal IndependenceSince Saturday, 11 December 20100 Kills2 Losses
Deep Core Mining Inc.Since Sunday, 23 August 20092 Kills3 Losses
13th SquadronSince Tuesday, 8 January 20081 Kills0 Losses
Deep Core Mining Inc.Since Monday, 7 January 20080 Kills0 Losses
Princeps CorpSince Thursday, 22 November 200762 Kills30 Losses
Deep Core Mining Inc.Since Thursday, 22 November 20070 Kills0 Losses
13th SquadronSince Friday, 10 August 20070 Kills0 Losses
Deep Core Mining Inc.Since Tuesday, 7 August 20070 Kills0 Losses
Birabanor CorpSince Sunday, 29 April 20070 Kills0 Losses
School of Applied KnowledgeSince Thursday, 26 April 20070 Kills0 Losses
In-game bio
DAMAGE DEALT
Amarr, Blood Raiders, Sanshas Nation: EM primary, Thermal secondary
Gallente, Serpentis: Thermal primary, Kinetic secondary
Caldari, Guristas, Mordos legion, EoM: Kinetic primary, Thermal secondary
Minmatar, Angels: Explosive primary, Kinetic secondary
All four roughly equal: Drones, Mercenaries
--------
Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest Site
Hidden > Forsaken > Forlorn
---------
WORMHOLES
Class 1 - H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N432 N770 V911
High Sec - A641 B274 B449 B520 D792 D845 N110 S047
Low Sec - A239 C140 C391 J244 N290 N944 R051 U210
Null Sec - C248 E545 E587 K329 K346 Q003 S199 V283 Z060 Z142
WORMHOLE CLASSES
Unknown
C1 : 3 Statics, all to K-Space
C2 : Hisec+C1, C3 or C4; Lowsec+C2; Nullsec+C5 or C6.
C3 : 1 Static, to K-Space
Dangerous Unknown
C4 : 2 Statics, both to W-Space
C5 : Statics typically lead to other C5s
Deadly Unknown
C6 : 1 Static, to W-Space
WORMHOLE LIFESPAN
Not Yet Begun : More than 24 Hours Remain Until Collapse
Begun to Decay : 4 - 24 Hours Remain Until Collapse
Reaching the End : Less than than 4 Hours Remain Until Collapse
-
Relic: Crumbling, Decayed, Ruined (SAFE). Forgotten (UNSAFE)
Data: Local, Regional, Central (SAFE). Unsecured (UNSAFE) Superior (GHOST-UNSAFE)
Ghost: Covert, Besiged (UNSAFE)
Faction [Hardener To Use] (Ammo to use against):
* Angel [Kinetic/Explosive] (Explosive)
* Amarr Navy [EM/Thermal] (EM/Thermal)
* Blood Raiders [EM/Thermal] (EM)
* Caldari [Kinetic/Thermal] (Kinetic)
* Concord [EM/All Dmg Types] (Thermal)
* Drones [All 4] (EM)
* EOM [Kinetic/Thermal] (Thermal)
* Gallente [Kinetic/Thermal] (Thermal)
* Guristas [Kinetic/Thermal] (Kinetic)
* Khanid [EM/Thermal] (Thermal)
* Minmatar Fleet [Thermal/Exp] (Thermal)
* Mercenary [All 4] (Thermal)
* Mordus [Kinetic/Thermal] (Kinetic)
* Sanshas Nation [EM/Thermal] (EM)
* Serpentis [Thermal/Kinetic] (Kinetic)
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 sys
Amarr, Blood Raiders, Sanshas Nation: EM primary, Thermal secondary
Gallente, Serpentis: Thermal primary, Kinetic secondary
Caldari, Guristas, Mordos legion, EoM: Kinetic primary, Thermal secondary
Minmatar, Angels: Explosive primary, Kinetic secondary
All four roughly equal: Drones, Mercenaries
--------
Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest Site
Hidden > Forsaken > Forlorn
---------
WORMHOLES
Class 1 - H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N432 N770 V911
High Sec - A641 B274 B449 B520 D792 D845 N110 S047
Low Sec - A239 C140 C391 J244 N290 N944 R051 U210
Null Sec - C248 E545 E587 K329 K346 Q003 S199 V283 Z060 Z142
WORMHOLE CLASSES
Unknown
C1 : 3 Statics, all to K-Space
C2 : Hisec+C1, C3 or C4; Lowsec+C2; Nullsec+C5 or C6.
C3 : 1 Static, to K-Space
Dangerous Unknown
C4 : 2 Statics, both to W-Space
C5 : Statics typically lead to other C5s
Deadly Unknown
C6 : 1 Static, to W-Space
WORMHOLE LIFESPAN
Not Yet Begun : More than 24 Hours Remain Until Collapse
Begun to Decay : 4 - 24 Hours Remain Until Collapse
Reaching the End : Less than than 4 Hours Remain Until Collapse
-
Relic: Crumbling, Decayed, Ruined (SAFE). Forgotten (UNSAFE)
Data: Local, Regional, Central (SAFE). Unsecured (UNSAFE) Superior (GHOST-UNSAFE)
Ghost: Covert, Besiged (UNSAFE)
Faction [Hardener To Use] (Ammo to use against):
* Angel [Kinetic/Explosive] (Explosive)
* Amarr Navy [EM/Thermal] (EM/Thermal)
* Blood Raiders [EM/Thermal] (EM)
* Caldari [Kinetic/Thermal] (Kinetic)
* Concord [EM/All Dmg Types] (Thermal)
* Drones [All 4] (EM)
* EOM [Kinetic/Thermal] (Thermal)
* Gallente [Kinetic/Thermal] (Thermal)
* Guristas [Kinetic/Thermal] (Kinetic)
* Khanid [EM/Thermal] (Thermal)
* Minmatar Fleet [Thermal/Exp] (Thermal)
* Mercenary [All 4] (Thermal)
* Mordus [Kinetic/Thermal] (Kinetic)
* Sanshas Nation [EM/Thermal] (EM)
* Serpentis [Thermal/Kinetic] (Kinetic)
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 sys