- Kills
- 313
- +1 in the last 90 days
- Losses
- 110
- +1 in the last 90 days
- Efficiency
- ISK Efficiency 85%
- ISK destroyed
- 52.77B
- +130.3M in the last 90 days
- Activity
- Low
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 313
- Losses
- 110
- Danger Ratio
- 93%
- Final Blows
- 85
- Points
- 288
ISK
- Destroyed
- 52.77B
- Lost
- 9.60B
- Balance
- +43.16B
- ISK Efficiency
- 85%
Solo
- Solo Kills
- 21
- Solo Ratio
- 7%
- Avg Kills/Day
- —
Other
- NPC Losses
- 8
- NPC Loss Ratio
- 7%
- Activity
- Low
Damage Dealt4.7M
Damage Ratio · 78%
Damage Taken1.4M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
DAMAGE DEALT
Amarr, Blood Raiders, Sanshas Nation: EM primary, Thermal secondary
Gallente, Serpentis: Thermal primary, Kinetic secondary
Caldari, Guristas, Mordos legion, EoM: Kinetic primary, Thermal secondary
Minmatar, Angels: Explosive primary, Kinetic secondary
All four roughly equal: Drones, Mercenaries
--------
Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest Site
Hidden > Forsaken > Forlorn
---------
WORMHOLES
Class 1 - H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N432 N770 V911
High Sec - A641 B274 B449 B520 D792 D845 N110 S047
Low Sec - A239 C140 C391 J244 N290 N944 R051 U210
Null Sec - C248 E545 E587 K329 K346 Q003 S199 V283 Z060 Z142
WORMHOLE CLASSES
Unknown
C1 : 3 Statics, all to K-Space
C2 : Hisec+C1, C3 or C4; Lowsec+C2; Nullsec+C5 or C6.
C3 : 1 Static, to K-Space
Dangerous Unknown
C4 : 2 Statics, both to W-Space
C5 : Statics typically lead to other C5s
Deadly Unknown
C6 : 1 Static, to W-Space
WORMHOLE LIFESPAN
Not Yet Begun : More than 24 Hours Remain Until Collapse
Begun to Decay : 4 - 24 Hours Remain Until Collapse
Reaching the End : Less than than 4 Hours Remain Until Collapse
-
Relic: Crumbling, Decayed, Ruined (SAFE). Forgotten (UNSAFE)
Data: Local, Regional, Central (SAFE). Unsecured (UNSAFE) Superior (GHOST-UNSAFE)
Ghost: Covert, Besiged (UNSAFE)
Faction [Hardener To Use] (Ammo to use against):
* Angel [Kinetic/Explosive] (Explosive)
* Amarr Navy [EM/Thermal] (EM/Thermal)
* Blood Raiders [EM/Thermal] (EM)
* Caldari [Kinetic/Thermal] (Kinetic)
* Concord [EM/All Dmg Types] (Thermal)
* Drones [All 4] (EM)
* EOM [Kinetic/Thermal] (Thermal)
* Gallente [Kinetic/Thermal] (Thermal)
* Guristas [Kinetic/Thermal] (Kinetic)
* Khanid [EM/Thermal] (Thermal)
* Minmatar Fleet [Thermal/Exp] (Thermal)
* Mercenary [All 4] (Thermal)
* Mordus [Kinetic/Thermal] (Kinetic)
* Sanshas Nation [EM/Thermal] (EM)
* Serpentis [Thermal/Kinetic] (Kinetic)
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 sys
Amarr, Blood Raiders, Sanshas Nation: EM primary, Thermal secondary
Gallente, Serpentis: Thermal primary, Kinetic secondary
Caldari, Guristas, Mordos legion, EoM: Kinetic primary, Thermal secondary
Minmatar, Angels: Explosive primary, Kinetic secondary
All four roughly equal: Drones, Mercenaries
--------
Smallest to Largest Site
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest Site
Hidden > Forsaken > Forlorn
---------
WORMHOLES
Class 1 - H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N432 N770 V911
High Sec - A641 B274 B449 B520 D792 D845 N110 S047
Low Sec - A239 C140 C391 J244 N290 N944 R051 U210
Null Sec - C248 E545 E587 K329 K346 Q003 S199 V283 Z060 Z142
WORMHOLE CLASSES
Unknown
C1 : 3 Statics, all to K-Space
C2 : Hisec+C1, C3 or C4; Lowsec+C2; Nullsec+C5 or C6.
C3 : 1 Static, to K-Space
Dangerous Unknown
C4 : 2 Statics, both to W-Space
C5 : Statics typically lead to other C5s
Deadly Unknown
C6 : 1 Static, to W-Space
WORMHOLE LIFESPAN
Not Yet Begun : More than 24 Hours Remain Until Collapse
Begun to Decay : 4 - 24 Hours Remain Until Collapse
Reaching the End : Less than than 4 Hours Remain Until Collapse
-
Relic: Crumbling, Decayed, Ruined (SAFE). Forgotten (UNSAFE)
Data: Local, Regional, Central (SAFE). Unsecured (UNSAFE) Superior (GHOST-UNSAFE)
Ghost: Covert, Besiged (UNSAFE)
Faction [Hardener To Use] (Ammo to use against):
* Angel [Kinetic/Explosive] (Explosive)
* Amarr Navy [EM/Thermal] (EM/Thermal)
* Blood Raiders [EM/Thermal] (EM)
* Caldari [Kinetic/Thermal] (Kinetic)
* Concord [EM/All Dmg Types] (Thermal)
* Drones [All 4] (EM)
* EOM [Kinetic/Thermal] (Thermal)
* Gallente [Kinetic/Thermal] (Thermal)
* Guristas [Kinetic/Thermal] (Kinetic)
* Khanid [EM/Thermal] (Thermal)
* Minmatar Fleet [Thermal/Exp] (Thermal)
* Mercenary [All 4] (Thermal)
* Mordus [Kinetic/Thermal] (Kinetic)
* Sanshas Nation [EM/Thermal] (EM)
* Serpentis [Thermal/Kinetic] (Kinetic)
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 sys