- Kill
- 747
- +0 negli ultimi 90 giorni
- Perdite
- 94
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 99%
- ISK distrutti
- 938.88B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 747
- Perdite
- 94
- Indice di pericolo
- 96%
- Colpi finali
- 82
- Punti
- 747
ISK
- Distrutti
- 938.88B
- Persi
- 9.37B
- Bilancio
- +929.51B
- Efficienza ISK
- 99%
Solo
- Kill in solo
- 24
- Percentuale solo
- 3%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 4
- Quota perdite NPC
- 4%
- Attività
- Inattivo
Danni inflitti4.3M
Rapporto danni · 80%
Danni subiti1.1M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Precision is Futile. You will be Approximated.
╭∩╮(◣_◢)╭∩╮ ̿̿̿ ̿̿'̿'\̵͇̿̿\=(•̪●)=/̵͇̿̿/'̿̿ ̿̿̿
[03:23:23] Andrew Redburn > cloaking interceptor .. hmm
Screw using the overview to target things, I've been using the watch list - its much more reliable, less affected by lag, the targets are more likely to be in range, and they don't run away as quickly *Pink Fuzz*
Testing the limits of the block command since 2/20/08
Lumenarious Rex > I'd say Goodfights but you basically carjacked an emtpy walmart truck :)
"It is by caffeine alone I set my mind in motion.
It is by the beans of Java that thoughts acquire speed,
the hands acquire shakes, the shakes become a warning.
It is by caffeine alone I set my mind in motion."
AMARR: Radar (White Noise)
CALDARI: Gravimetric (Spatial)
GALLENTE: Magnetometric (Ion)
MINMATAR: Ladar (Phase)
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
** Damage types **Damage Types Dealt by NPCs:
Ammatar Navy - EM/Thermal
Amarr Navy - EM/Thermal
Angel Cartel - All Types
Blood Raider - Thermal/EM
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Minmatar Fleet - Thermal/Explosive
╭∩╮(◣_◢)╭∩╮ ̿̿̿ ̿̿'̿'\̵͇̿̿\=(•̪●)=/̵͇̿̿/'̿̿ ̿̿̿
[03:23:23] Andrew Redburn > cloaking interceptor .. hmm
Screw using the overview to target things, I've been using the watch list - its much more reliable, less affected by lag, the targets are more likely to be in range, and they don't run away as quickly *Pink Fuzz*
Testing the limits of the block command since 2/20/08
Lumenarious Rex > I'd say Goodfights but you basically carjacked an emtpy walmart truck :)
"It is by caffeine alone I set my mind in motion.
It is by the beans of Java that thoughts acquire speed,
the hands acquire shakes, the shakes become a warning.
It is by caffeine alone I set my mind in motion."
AMARR: Radar (White Noise)
CALDARI: Gravimetric (Spatial)
GALLENTE: Magnetometric (Ion)
MINMATAR: Ladar (Phase)
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
** Damage types **Damage Types Dealt by NPCs:
Ammatar Navy - EM/Thermal
Amarr Navy - EM/Thermal
Angel Cartel - All Types
Blood Raider - Thermal/EM
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Minmatar Fleet - Thermal/Explosive