- Kills
- 747
- +0 in the last 90 days
- Losses
- 94
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 99%
- ISK destroyed
- 938.88B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 747
- Losses
- 94
- Danger Ratio
- 96%
- Final Blows
- 82
- Points
- 747
ISK
- Destroyed
- 938.88B
- Lost
- 9.37B
- Balance
- +929.51B
- ISK Efficiency
- 99%
Solo
- Solo Kills
- 24
- Solo Ratio
- 3%
- Avg Kills/Day
- —
Other
- NPC Losses
- 4
- NPC Loss Ratio
- 4%
- Activity
- Inactive
Damage Dealt4.3M
Damage Ratio · 80%
Damage Taken1.1M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Precision is Futile. You will be Approximated.
╭∩╮(◣_◢)╭∩╮ ̿̿̿ ̿̿'̿'\̵͇̿̿\=(•̪●)=/̵͇̿̿/'̿̿ ̿̿̿
[03:23:23] Andrew Redburn > cloaking interceptor .. hmm
Screw using the overview to target things, I've been using the watch list - its much more reliable, less affected by lag, the targets are more likely to be in range, and they don't run away as quickly *Pink Fuzz*
Testing the limits of the block command since 2/20/08
Lumenarious Rex > I'd say Goodfights but you basically carjacked an emtpy walmart truck :)
"It is by caffeine alone I set my mind in motion.
It is by the beans of Java that thoughts acquire speed,
the hands acquire shakes, the shakes become a warning.
It is by caffeine alone I set my mind in motion."
AMARR: Radar (White Noise)
CALDARI: Gravimetric (Spatial)
GALLENTE: Magnetometric (Ion)
MINMATAR: Ladar (Phase)
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
** Damage types **Damage Types Dealt by NPCs:
Ammatar Navy - EM/Thermal
Amarr Navy - EM/Thermal
Angel Cartel - All Types
Blood Raider - Thermal/EM
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Minmatar Fleet - Thermal/Explosive
╭∩╮(◣_◢)╭∩╮ ̿̿̿ ̿̿'̿'\̵͇̿̿\=(•̪●)=/̵͇̿̿/'̿̿ ̿̿̿
[03:23:23] Andrew Redburn > cloaking interceptor .. hmm
Screw using the overview to target things, I've been using the watch list - its much more reliable, less affected by lag, the targets are more likely to be in range, and they don't run away as quickly *Pink Fuzz*
Testing the limits of the block command since 2/20/08
Lumenarious Rex > I'd say Goodfights but you basically carjacked an emtpy walmart truck :)
"It is by caffeine alone I set my mind in motion.
It is by the beans of Java that thoughts acquire speed,
the hands acquire shakes, the shakes become a warning.
It is by caffeine alone I set my mind in motion."
AMARR: Radar (White Noise)
CALDARI: Gravimetric (Spatial)
GALLENTE: Magnetometric (Ion)
MINMATAR: Ladar (Phase)
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
** Damage types **Damage Types Dealt by NPCs:
Ammatar Navy - EM/Thermal
Amarr Navy - EM/Thermal
Angel Cartel - All Types
Blood Raider - Thermal/EM
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Minmatar Fleet - Thermal/Explosive