- Kill
- 3938
- +0 negli ultimi 90 giorni
- Perdite
- 1144
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 69%
- ISK distrutti
- 137.73B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 3938
- Perdite
- 1144
- Indice di pericolo
- 98%
- Colpi finali
- 3320
- Punti
- 3938
ISK
- Distrutti
- 137.73B
- Persi
- 61.05B
- Bilancio
- +76.68B
- Efficienza ISK
- 69%
Solo
- Kill in solo
- 2162
- Percentuale solo
- 55%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 24
- Quota perdite NPC
- 2%
- Attività
- Inattivo
Danni inflitti26.0M
Rapporto danni · 77%
Danni subiti7.7M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Murphy's Laws of Combat
1 You are not Superman
2 If it's stupid but it works, it isn't stupid
3 Never draw fire unless you are a bait; it irritates everyone around you
4 Odd or conspicuous objects attract fire. Never lurk behind one
5 Large ships are bullet magnets
6 Incoming fire has the right of way
7 Try to look unimportant; the enemy may be low on ammo and not want to waste a volley on you
8 The only thing more accurate than incoming enemy fire is incoming friendly fire
9 If the enemy is in range, so are you
10 There is nothing more satisfying than having someone take a shot at you, and miss
11 Correction, one thing is more satisfying, and is kill that someone
12 One enemy ship is never enough, but two is entirely too many
13 If your attack is going really well, it's an ambush
14 Teamwork is essential; it gives the enemy other people to shoot at
15 Anything you do can get you killed, expecially do nothing
16 Neutrals, aren't
1 You are not Superman
2 If it's stupid but it works, it isn't stupid
3 Never draw fire unless you are a bait; it irritates everyone around you
4 Odd or conspicuous objects attract fire. Never lurk behind one
5 Large ships are bullet magnets
6 Incoming fire has the right of way
7 Try to look unimportant; the enemy may be low on ammo and not want to waste a volley on you
8 The only thing more accurate than incoming enemy fire is incoming friendly fire
9 If the enemy is in range, so are you
10 There is nothing more satisfying than having someone take a shot at you, and miss
11 Correction, one thing is more satisfying, and is kill that someone
12 One enemy ship is never enough, but two is entirely too many
13 If your attack is going really well, it's an ambush
14 Teamwork is essential; it gives the enemy other people to shoot at
15 Anything you do can get you killed, expecially do nothing
16 Neutrals, aren't