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Richard Malfoy5.00
Pilot

Richard Malfoy

CaldariDeteis
Killboard
Kills
3,938
+0 in the last 90 days
Losses
1,144
+0 in the last 90 days
77%
Efficiency
ISK Efficiency 69%
ISK destroyed
137.73B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
3,938
Losses
1,144
Danger Ratio
98%
Final Blows
3,320
Points
3,938

ISK

Destroyed
137.73B
Lost
61.05B
Balance
+76.68B
ISK Efficiency
69%

Solo

Solo Kills
2,162
Solo Ratio
55%
Avg Kills/Day
—

Other

NPC Losses
24
NPC Loss Ratio
2%
Activity
Inactive
Damage Dealt26.0M
Damage Ratio · 77%
Damage Taken7.7M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Murphy's Laws of Combat

1 You are not Superman
2 If it's stupid but it works, it isn't stupid
3 Never draw fire unless you are a bait; it irritates everyone around you
4 Odd or conspicuous objects attract fire. Never lurk behind one
5 Large ships are bullet magnets
6 Incoming fire has the right of way
7 Try to look unimportant; the enemy may be low on ammo and not want to waste a volley on you
8 The only thing more accurate than incoming enemy fire is incoming friendly fire
9 If the enemy is in range, so are you
10 There is nothing more satisfying than having someone take a shot at you, and miss
11 Correction, one thing is more satisfying, and is kill that someone
12 One enemy ship is never enough, but two is entirely too many
13 If your attack is going really well, it's an ambush
14 Teamwork is essential; it gives the enemy other people to shoot at
15 Anything you do can get you killed, expecially do nothing
16 Neutrals, aren't