- Kills
- 3,938
- +0 in the last 90 days
- Losses
- 1,144
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 69%
- ISK destroyed
- 137.73B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3,938
- Losses
- 1,144
- Danger Ratio
- 98%
- Final Blows
- 3,320
- Points
- 3,938
ISK
- Destroyed
- 137.73B
- Lost
- 61.05B
- Balance
- +76.68B
- ISK Efficiency
- 69%
Solo
- Solo Kills
- 2,162
- Solo Ratio
- 55%
- Avg Kills/Day
- —
Other
- NPC Losses
- 24
- NPC Loss Ratio
- 2%
- Activity
- Inactive
Damage Dealt26.0M
Damage Ratio · 77%
Damage Taken7.7M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Murphy's Laws of Combat
1 You are not Superman
2 If it's stupid but it works, it isn't stupid
3 Never draw fire unless you are a bait; it irritates everyone around you
4 Odd or conspicuous objects attract fire. Never lurk behind one
5 Large ships are bullet magnets
6 Incoming fire has the right of way
7 Try to look unimportant; the enemy may be low on ammo and not want to waste a volley on you
8 The only thing more accurate than incoming enemy fire is incoming friendly fire
9 If the enemy is in range, so are you
10 There is nothing more satisfying than having someone take a shot at you, and miss
11 Correction, one thing is more satisfying, and is kill that someone
12 One enemy ship is never enough, but two is entirely too many
13 If your attack is going really well, it's an ambush
14 Teamwork is essential; it gives the enemy other people to shoot at
15 Anything you do can get you killed, expecially do nothing
16 Neutrals, aren't
1 You are not Superman
2 If it's stupid but it works, it isn't stupid
3 Never draw fire unless you are a bait; it irritates everyone around you
4 Odd or conspicuous objects attract fire. Never lurk behind one
5 Large ships are bullet magnets
6 Incoming fire has the right of way
7 Try to look unimportant; the enemy may be low on ammo and not want to waste a volley on you
8 The only thing more accurate than incoming enemy fire is incoming friendly fire
9 If the enemy is in range, so are you
10 There is nothing more satisfying than having someone take a shot at you, and miss
11 Correction, one thing is more satisfying, and is kill that someone
12 One enemy ship is never enough, but two is entirely too many
13 If your attack is going really well, it's an ambush
14 Teamwork is essential; it gives the enemy other people to shoot at
15 Anything you do can get you killed, expecially do nothing
16 Neutrals, aren't