- Kill
- 7
- +0 negli ultimi 90 giorni
- Perdite
- 21
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 41%
- ISK distrutti
- 1.76B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 7
- Perdite
- 21
- Indice di pericolo
- 100%
- Colpi finali
- 0
- Punti
- 7
ISK
- Distrutti
- 1.76B
- Persi
- 2.56B
- Bilancio
- -800.7M
- Efficienza ISK
- 41%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti2.5M
Rapporto danni · 94%
Danni subiti167.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Faction Damage to deal Damage to resist Electronic Warfare
Angel Cartel Explosive/Kinetic Explosive (55%)/Kinetic (45%)
Guristas Pirates Kinetic/Thermal Kinetic (79%)/Thermal (18%) ECM
Mordu's Legion Kinetic/EM Kinetic (70%)/Thermal (30%)
Serpentis Kinetic/Thermal Thermal (45%) / Kinetic (55%) Sensor Dampeners
CONCORD Kinetic/Thermal (Omni)
Eq of Mankind Kinetic Kinetic (74%) / T&l<
Blood Raiders EM/Thermal EM (50%)/Thermal (50%) NeutsTrackingDisruptors
Rogue Drones EM/Thermal Varies
Sansha's Nation EM/Thermal EM (53%) / Thermal (47%) Tracking Disruptors
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Probe Results
Unknown - Combat complex
Radar - Invention
Ladar - Gas clouds
Mag -
The game gives you everything you need to identify wormhole class. More than you need in fact.
First hint - before you jump, show info.
Unknown Space = C1 to C3
Dangerous Unknown Space = C4 and C5
Deadly Unknown Space = C6
Second hint - Wormhole colours
Blue with green highlights = C1
Blue with blue highlights = C2
Silver/Grey = C3
Copper/Green = C4
Light brown = C5
Red/Brown/Black = C6
c6 = red
c5 = brown
c4 = yellow
c3 = grey
c2 = blue
c1 = blue/green
Last hint if you're already inside the WH - Region
R1 - R3 = C1
R4 - R8 = C2
R9 - R15 = C3
R16 - R23 = C4
R24 - R29 = C5
R30 = C6
For C1 to C4, the start region is the class squared. C5 is 1 off, and C6 is easily remembered as the last region.
Probably the easiest way would be use the sec status.
-1.1 = C1
-1.2 = C2
-1.6 = C6
Angel Cartel Explosive/Kinetic Explosive (55%)/Kinetic (45%)
Guristas Pirates Kinetic/Thermal Kinetic (79%)/Thermal (18%) ECM
Mordu's Legion Kinetic/EM Kinetic (70%)/Thermal (30%)
Serpentis Kinetic/Thermal Thermal (45%) / Kinetic (55%) Sensor Dampeners
CONCORD Kinetic/Thermal (Omni)
Eq of Mankind Kinetic Kinetic (74%) / T&l<
Blood Raiders EM/Thermal EM (50%)/Thermal (50%) NeutsTrackingDisruptors
Rogue Drones EM/Thermal Varies
Sansha's Nation EM/Thermal EM (53%) / Thermal (47%) Tracking Disruptors
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Probe Results
Unknown - Combat complex
Radar - Invention
Ladar - Gas clouds
Mag -
The game gives you everything you need to identify wormhole class. More than you need in fact.
First hint - before you jump, show info.
Unknown Space = C1 to C3
Dangerous Unknown Space = C4 and C5
Deadly Unknown Space = C6
Second hint - Wormhole colours
Blue with green highlights = C1
Blue with blue highlights = C2
Silver/Grey = C3
Copper/Green = C4
Light brown = C5
Red/Brown/Black = C6
c6 = red
c5 = brown
c4 = yellow
c3 = grey
c2 = blue
c1 = blue/green
Last hint if you're already inside the WH - Region
R1 - R3 = C1
R4 - R8 = C2
R9 - R15 = C3
R16 - R23 = C4
R24 - R29 = C5
R30 = C6
For C1 to C4, the start region is the class squared. C5 is 1 off, and C6 is easily remembered as the last region.
Probably the easiest way would be use the sec status.
-1.1 = C1
-1.2 = C2
-1.6 = C6