- Kills
- 7
- +0 in the last 90 days
- Losses
- 21
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 41%
- ISK destroyed
- 1.76B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 7
- Losses
- 21
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 7
ISK
- Destroyed
- 1.76B
- Lost
- 2.56B
- Balance
- -800.7M
- ISK Efficiency
- 41%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt2.5M
Damage Ratio · 94%
Damage Taken167.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Faction Damage to deal Damage to resist Electronic Warfare
Angel Cartel Explosive/Kinetic Explosive (55%)/Kinetic (45%)
Guristas Pirates Kinetic/Thermal Kinetic (79%)/Thermal (18%) ECM
Mordu's Legion Kinetic/EM Kinetic (70%)/Thermal (30%)
Serpentis Kinetic/Thermal Thermal (45%) / Kinetic (55%) Sensor Dampeners
CONCORD Kinetic/Thermal (Omni)
Eq of Mankind Kinetic Kinetic (74%) / T&l<
Blood Raiders EM/Thermal EM (50%)/Thermal (50%) NeutsTrackingDisruptors
Rogue Drones EM/Thermal Varies
Sansha's Nation EM/Thermal EM (53%) / Thermal (47%) Tracking Disruptors
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Probe Results
Unknown - Combat complex
Radar - Invention
Ladar - Gas clouds
Mag -
The game gives you everything you need to identify wormhole class. More than you need in fact.
First hint - before you jump, show info.
Unknown Space = C1 to C3
Dangerous Unknown Space = C4 and C5
Deadly Unknown Space = C6
Second hint - Wormhole colours
Blue with green highlights = C1
Blue with blue highlights = C2
Silver/Grey = C3
Copper/Green = C4
Light brown = C5
Red/Brown/Black = C6
c6 = red
c5 = brown
c4 = yellow
c3 = grey
c2 = blue
c1 = blue/green
Last hint if you're already inside the WH - Region
R1 - R3 = C1
R4 - R8 = C2
R9 - R15 = C3
R16 - R23 = C4
R24 - R29 = C5
R30 = C6
For C1 to C4, the start region is the class squared. C5 is 1 off, and C6 is easily remembered as the last region.
Probably the easiest way would be use the sec status.
-1.1 = C1
-1.2 = C2
-1.6 = C6
Angel Cartel Explosive/Kinetic Explosive (55%)/Kinetic (45%)
Guristas Pirates Kinetic/Thermal Kinetic (79%)/Thermal (18%) ECM
Mordu's Legion Kinetic/EM Kinetic (70%)/Thermal (30%)
Serpentis Kinetic/Thermal Thermal (45%) / Kinetic (55%) Sensor Dampeners
CONCORD Kinetic/Thermal (Omni)
Eq of Mankind Kinetic Kinetic (74%) / T&l<
Blood Raiders EM/Thermal EM (50%)/Thermal (50%) NeutsTrackingDisruptors
Rogue Drones EM/Thermal Varies
Sansha's Nation EM/Thermal EM (53%) / Thermal (47%) Tracking Disruptors
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Probe Results
Unknown - Combat complex
Radar - Invention
Ladar - Gas clouds
Mag -
The game gives you everything you need to identify wormhole class. More than you need in fact.
First hint - before you jump, show info.
Unknown Space = C1 to C3
Dangerous Unknown Space = C4 and C5
Deadly Unknown Space = C6
Second hint - Wormhole colours
Blue with green highlights = C1
Blue with blue highlights = C2
Silver/Grey = C3
Copper/Green = C4
Light brown = C5
Red/Brown/Black = C6
c6 = red
c5 = brown
c4 = yellow
c3 = grey
c2 = blue
c1 = blue/green
Last hint if you're already inside the WH - Region
R1 - R3 = C1
R4 - R8 = C2
R9 - R15 = C3
R16 - R23 = C4
R24 - R29 = C5
R30 = C6
For C1 to C4, the start region is the class squared. C5 is 1 off, and C6 is easily remembered as the last region.
Probably the easiest way would be use the sec status.
-1.1 = C1
-1.2 = C2
-1.6 = C6