Pilota
FUBARJones
CaldariCivire
- Kill
- 135
- +0 negli ultimi 90 giorni
- Perdite
- 68
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 77%
- ISK distrutti
- 29.19B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 135
- Perdite
- 68
- Indice di pericolo
- 88%
- Colpi finali
- 24
- Punti
- 135
ISK
- Distrutti
- 29.19B
- Persi
- 8.81B
- Bilancio
- +20.38B
- Efficienza ISK
- 77%
Solo
- Kill in solo
- 3
- Percentuale solo
- 2%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 8
- Quota perdite NPC
- 12%
- Attività
- Inattivo
Danni inflitti21.7M
Rapporto danni · 96%
Danni subiti940.4K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
US Army Laws of Combat: The Short List
--------------------------------------
1. If the enemy is in range, so are you.
2. Smart bombs have bad days too.
3. You cannot trust you're leadership.
4. Teamwork is essential, it gives them someone else to shoot at.
5. The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
6. If your attack is going well, you have walked into an ambush.
7. Density of fire increases proportionally to the curiousness of the target.
8. If you're short of everything but the enemy, you're in a combat zone.
9. If your ambush is properly set, the enemy won't walk into it.
10. A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
Recent Victories and Unavoidable Defeats
Another look at Victories and Defeats
--------------------------------------
1. If the enemy is in range, so are you.
2. Smart bombs have bad days too.
3. You cannot trust you're leadership.
4. Teamwork is essential, it gives them someone else to shoot at.
5. The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
6. If your attack is going well, you have walked into an ambush.
7. Density of fire increases proportionally to the curiousness of the target.
8. If you're short of everything but the enemy, you're in a combat zone.
9. If your ambush is properly set, the enemy won't walk into it.
10. A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
Recent Victories and Unavoidable Defeats
Another look at Victories and Defeats