- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 0
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 0
- Indice di pericolo
- 0%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 0
- Bilancio
- +0
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Here is some useful PC info:
Default Ship Identification/Weakness List:
Absolution - Command Ship - Thermal
Anathema - Covert Ops - Kinetic
Ares - Interceptor - Explosive
Astarte - Command Ship - Explosive
Buzzard - Cover Ops - Explosive
Cerberus - HAC - Explosive
Cheetah - Cov Ops - Explosive
Claymore - Command Ship - Kinetic/Explosive
Claw - Interceptor - Explosive
Crow - Interceptor - Kinetic
Crusader - Interceptor - Kinetic
Damnation - Command Ship - Termal
Deimos - HAC - Explosive
Eagle - HAC - Explosive
Enyo - Assualt Frigate - Explosive
Eos - Command Ship - Explosive
Harpy - Assualt Frigate - Explosive
Hawk - Assualt Frigate - Explosive
Helios - Covert Ops - Explosive
Hound - Stealth Bomber - Explosive
Ishkur - Assualt Frigate - Explosive
Ishtar - HAC - Explosive
Jaguar - Assualt Frigate - Kinetic/Explosive
Malediction - Interceptor - Kinetic
Manticore - Stealth Bomber - Explosive
Muninn - HAC - Kinetic/Explosive
Nemesis - Stealth Bomber - Explosive
Nighthawk - Command Ship - Explosive
Purifier - Stealth Bomber - Kinetic
Raptor - Interceptor - Eplosive
Retribution - Assualt Frigate - Thermal
Sacrilege - HAC - Thermal
Sleipnir - Command Ship - Kinetic/Explosive
Stiletto - Interceptor - Explosive
Taranis - Interceptor - Explosive
Tech 1 Ship - Kinetic
Vagabond - HAC - Explosive/Kinetic
Vengeance - Assualt Frigate - Thermal
Vulture - Command Ship - Explosive
Wolf - Assualt Frigate - Kinetic/Explosive
Zealot - HAC - Thermal
Here is some useful NPC info ...copy and
paste and pass
along-
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier,
25% Mining, 5%
Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining
(II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50%
Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
Compliments of a random player's bio that happened to be
near me as I approached a jump gate, Copy and paste it to
your bio if you like and pass along this useful information to
another passerby.
Default Ship Identification/Weakness List:
Absolution - Command Ship - Thermal
Anathema - Covert Ops - Kinetic
Ares - Interceptor - Explosive
Astarte - Command Ship - Explosive
Buzzard - Cover Ops - Explosive
Cerberus - HAC - Explosive
Cheetah - Cov Ops - Explosive
Claymore - Command Ship - Kinetic/Explosive
Claw - Interceptor - Explosive
Crow - Interceptor - Kinetic
Crusader - Interceptor - Kinetic
Damnation - Command Ship - Termal
Deimos - HAC - Explosive
Eagle - HAC - Explosive
Enyo - Assualt Frigate - Explosive
Eos - Command Ship - Explosive
Harpy - Assualt Frigate - Explosive
Hawk - Assualt Frigate - Explosive
Helios - Covert Ops - Explosive
Hound - Stealth Bomber - Explosive
Ishkur - Assualt Frigate - Explosive
Ishtar - HAC - Explosive
Jaguar - Assualt Frigate - Kinetic/Explosive
Malediction - Interceptor - Kinetic
Manticore - Stealth Bomber - Explosive
Muninn - HAC - Kinetic/Explosive
Nemesis - Stealth Bomber - Explosive
Nighthawk - Command Ship - Explosive
Purifier - Stealth Bomber - Kinetic
Raptor - Interceptor - Eplosive
Retribution - Assualt Frigate - Thermal
Sacrilege - HAC - Thermal
Sleipnir - Command Ship - Kinetic/Explosive
Stiletto - Interceptor - Explosive
Taranis - Interceptor - Explosive
Tech 1 Ship - Kinetic
Vagabond - HAC - Explosive/Kinetic
Vengeance - Assualt Frigate - Thermal
Vulture - Command Ship - Explosive
Wolf - Assualt Frigate - Kinetic/Explosive
Zealot - HAC - Thermal
Here is some useful NPC info ...copy and
paste and pass
along-
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier,
25% Mining, 5%
Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining
(II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50%
Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
Compliments of a random player's bio that happened to be
near me as I approached a jump gate, Copy and paste it to
your bio if you like and pass along this useful information to
another passerby.