- Kills
- 0
- +0 in the last 90 days
- Losses
- 0
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 0
- Danger Ratio
- 0%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 0
- Balance
- +0
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Here is some useful PC info:
Default Ship Identification/Weakness List:
Absolution - Command Ship - Thermal
Anathema - Covert Ops - Kinetic
Ares - Interceptor - Explosive
Astarte - Command Ship - Explosive
Buzzard - Cover Ops - Explosive
Cerberus - HAC - Explosive
Cheetah - Cov Ops - Explosive
Claymore - Command Ship - Kinetic/Explosive
Claw - Interceptor - Explosive
Crow - Interceptor - Kinetic
Crusader - Interceptor - Kinetic
Damnation - Command Ship - Termal
Deimos - HAC - Explosive
Eagle - HAC - Explosive
Enyo - Assualt Frigate - Explosive
Eos - Command Ship - Explosive
Harpy - Assualt Frigate - Explosive
Hawk - Assualt Frigate - Explosive
Helios - Covert Ops - Explosive
Hound - Stealth Bomber - Explosive
Ishkur - Assualt Frigate - Explosive
Ishtar - HAC - Explosive
Jaguar - Assualt Frigate - Kinetic/Explosive
Malediction - Interceptor - Kinetic
Manticore - Stealth Bomber - Explosive
Muninn - HAC - Kinetic/Explosive
Nemesis - Stealth Bomber - Explosive
Nighthawk - Command Ship - Explosive
Purifier - Stealth Bomber - Kinetic
Raptor - Interceptor - Eplosive
Retribution - Assualt Frigate - Thermal
Sacrilege - HAC - Thermal
Sleipnir - Command Ship - Kinetic/Explosive
Stiletto - Interceptor - Explosive
Taranis - Interceptor - Explosive
Tech 1 Ship - Kinetic
Vagabond - HAC - Explosive/Kinetic
Vengeance - Assualt Frigate - Thermal
Vulture - Command Ship - Explosive
Wolf - Assualt Frigate - Kinetic/Explosive
Zealot - HAC - Thermal
Here is some useful NPC info ...copy and
paste and pass
along-
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier,
25% Mining, 5%
Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining
(II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50%
Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
Compliments of a random player's bio that happened to be
near me as I approached a jump gate, Copy and paste it to
your bio if you like and pass along this useful information to
another passerby.
Default Ship Identification/Weakness List:
Absolution - Command Ship - Thermal
Anathema - Covert Ops - Kinetic
Ares - Interceptor - Explosive
Astarte - Command Ship - Explosive
Buzzard - Cover Ops - Explosive
Cerberus - HAC - Explosive
Cheetah - Cov Ops - Explosive
Claymore - Command Ship - Kinetic/Explosive
Claw - Interceptor - Explosive
Crow - Interceptor - Kinetic
Crusader - Interceptor - Kinetic
Damnation - Command Ship - Termal
Deimos - HAC - Explosive
Eagle - HAC - Explosive
Enyo - Assualt Frigate - Explosive
Eos - Command Ship - Explosive
Harpy - Assualt Frigate - Explosive
Hawk - Assualt Frigate - Explosive
Helios - Covert Ops - Explosive
Hound - Stealth Bomber - Explosive
Ishkur - Assualt Frigate - Explosive
Ishtar - HAC - Explosive
Jaguar - Assualt Frigate - Kinetic/Explosive
Malediction - Interceptor - Kinetic
Manticore - Stealth Bomber - Explosive
Muninn - HAC - Kinetic/Explosive
Nemesis - Stealth Bomber - Explosive
Nighthawk - Command Ship - Explosive
Purifier - Stealth Bomber - Kinetic
Raptor - Interceptor - Eplosive
Retribution - Assualt Frigate - Thermal
Sacrilege - HAC - Thermal
Sleipnir - Command Ship - Kinetic/Explosive
Stiletto - Interceptor - Explosive
Taranis - Interceptor - Explosive
Tech 1 Ship - Kinetic
Vagabond - HAC - Explosive/Kinetic
Vengeance - Assualt Frigate - Thermal
Vulture - Command Ship - Explosive
Wolf - Assualt Frigate - Kinetic/Explosive
Zealot - HAC - Thermal
Here is some useful NPC info ...copy and
paste and pass
along-
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier,
25% Mining, 5%
Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining
(II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50%
Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battle Cruiser
5/10 Battle Ship
Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.
Compliments of a random player's bio that happened to be
near me as I approached a jump gate, Copy and paste it to
your bio if you like and pass along this useful information to
another passerby.