Pilota
Lambertx
CaldariCivire
- Kill
- 833
- +0 negli ultimi 90 giorni
- Perdite
- 106
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 98%
- ISK distrutti
- 1.09T
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 833
- Perdite
- 106
- Indice di pericolo
- 85%
- Colpi finali
- 51
- Punti
- 463
ISK
- Distrutti
- 1.09T
- Persi
- 17.22B
- Bilancio
- +1.07T
- Efficienza ISK
- 98%
Solo
- Kill in solo
- 2
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 16
- Quota perdite NPC
- 15%
- Attività
- Inattivo
Danni inflitti8.1M
Rapporto danni · 86%
Danni subiti1.4M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
The BIG Lottery
Angel (Minmatar space) : deal and are weak to explosive and kinetic damage. They use target target painters that are mostly harmless.
Serpentis (Gallente space) : deal and are weak to kinetic and thermal. They use sensor dampeners that will drop your targeting range.
Blood raiders and Sansha (Amarr space) : deal and are weak to electromagnetic and thermal. They use tracking disruptions that will hinder all turret users and neuts that will hinder ships with active tank.
Guristas (Caldari space) : deal and are weak to kinetic and thermal. They use ECM that will annoy everyone.
Rogue drones (everywhere) : deal various damage types, mostly kinetic, thermal and explosive. They are weak to electromagnetic and thermal damage.
https://wiki.eveuniversity.org/Combat_sites
NPC THEY DEAL I DEAL
ANGEL Kin/Exp (Exp)
AMARR EM/Ther (Ther)
BLOOD EM/Ther (EM)
CALDARI Kin/Ther (Ther/Kin)
GALLENTE Kin/Ther (Ther)
GURISTAS Kin/Ther (Kin)
KHANID EM/Ther (Ther)
MINMATAR Ther/Exp (Ther/Exp)
MERCENARY EM/Ther/Kin (Ther)
MORDUS Kin/Ther (Kin)
SANSHA EM/Ther (EM)
SERPENTIS Kin/Ther (Ther)
DRONES All types (EM)
1 Hideaway -> 2 Burrow -> 3 Refuge -> 4 Den -> 5 Yard -> 6 Rally Point -> 7 Port -> 8 Hub -> 9 Haven -> 10 Sanctum
*** Stacking Penalities ***
1st mod: = 100.000% effectiveness
2nd mod: = 86.912% effectiveness
3rd mod: = 57.104% effectiveness
Angel (Minmatar space) : deal and are weak to explosive and kinetic damage. They use target target painters that are mostly harmless.
Serpentis (Gallente space) : deal and are weak to kinetic and thermal. They use sensor dampeners that will drop your targeting range.
Blood raiders and Sansha (Amarr space) : deal and are weak to electromagnetic and thermal. They use tracking disruptions that will hinder all turret users and neuts that will hinder ships with active tank.
Guristas (Caldari space) : deal and are weak to kinetic and thermal. They use ECM that will annoy everyone.
Rogue drones (everywhere) : deal various damage types, mostly kinetic, thermal and explosive. They are weak to electromagnetic and thermal damage.
https://wiki.eveuniversity.org/Combat_sites
NPC THEY DEAL I DEAL
ANGEL Kin/Exp (Exp)
AMARR EM/Ther (Ther)
BLOOD EM/Ther (EM)
CALDARI Kin/Ther (Ther/Kin)
GALLENTE Kin/Ther (Ther)
GURISTAS Kin/Ther (Kin)
KHANID EM/Ther (Ther)
MINMATAR Ther/Exp (Ther/Exp)
MERCENARY EM/Ther/Kin (Ther)
MORDUS Kin/Ther (Kin)
SANSHA EM/Ther (EM)
SERPENTIS Kin/Ther (Ther)
DRONES All types (EM)
1 Hideaway -> 2 Burrow -> 3 Refuge -> 4 Den -> 5 Yard -> 6 Rally Point -> 7 Port -> 8 Hub -> 9 Haven -> 10 Sanctum
*** Stacking Penalities ***
1st mod: = 100.000% effectiveness
2nd mod: = 86.912% effectiveness
3rd mod: = 57.104% effectiveness