Pilot
Lambertx
CaldariCivire
- Kills
- 833
- +0 in the last 90 days
- Losses
- 106
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 98%
- ISK destroyed
- 1.09T
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 833
- Losses
- 106
- Danger Ratio
- 85%
- Final Blows
- 51
- Points
- 463
ISK
- Destroyed
- 1.09T
- Lost
- 17.22B
- Balance
- +1.07T
- ISK Efficiency
- 98%
Solo
- Solo Kills
- 2
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 16
- NPC Loss Ratio
- 15%
- Activity
- Inactive
Damage Dealt8.1M
Damage Ratio · 86%
Damage Taken1.4M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
The BIG Lottery
Angel (Minmatar space) : deal and are weak to explosive and kinetic damage. They use target target painters that are mostly harmless.
Serpentis (Gallente space) : deal and are weak to kinetic and thermal. They use sensor dampeners that will drop your targeting range.
Blood raiders and Sansha (Amarr space) : deal and are weak to electromagnetic and thermal. They use tracking disruptions that will hinder all turret users and neuts that will hinder ships with active tank.
Guristas (Caldari space) : deal and are weak to kinetic and thermal. They use ECM that will annoy everyone.
Rogue drones (everywhere) : deal various damage types, mostly kinetic, thermal and explosive. They are weak to electromagnetic and thermal damage.
https://wiki.eveuniversity.org/Combat_sites
NPC THEY DEAL I DEAL
ANGEL Kin/Exp (Exp)
AMARR EM/Ther (Ther)
BLOOD EM/Ther (EM)
CALDARI Kin/Ther (Ther/Kin)
GALLENTE Kin/Ther (Ther)
GURISTAS Kin/Ther (Kin)
KHANID EM/Ther (Ther)
MINMATAR Ther/Exp (Ther/Exp)
MERCENARY EM/Ther/Kin (Ther)
MORDUS Kin/Ther (Kin)
SANSHA EM/Ther (EM)
SERPENTIS Kin/Ther (Ther)
DRONES All types (EM)
1 Hideaway -> 2 Burrow -> 3 Refuge -> 4 Den -> 5 Yard -> 6 Rally Point -> 7 Port -> 8 Hub -> 9 Haven -> 10 Sanctum
*** Stacking Penalities ***
1st mod: = 100.000% effectiveness
2nd mod: = 86.912% effectiveness
3rd mod: = 57.104% effectiveness
Angel (Minmatar space) : deal and are weak to explosive and kinetic damage. They use target target painters that are mostly harmless.
Serpentis (Gallente space) : deal and are weak to kinetic and thermal. They use sensor dampeners that will drop your targeting range.
Blood raiders and Sansha (Amarr space) : deal and are weak to electromagnetic and thermal. They use tracking disruptions that will hinder all turret users and neuts that will hinder ships with active tank.
Guristas (Caldari space) : deal and are weak to kinetic and thermal. They use ECM that will annoy everyone.
Rogue drones (everywhere) : deal various damage types, mostly kinetic, thermal and explosive. They are weak to electromagnetic and thermal damage.
https://wiki.eveuniversity.org/Combat_sites
NPC THEY DEAL I DEAL
ANGEL Kin/Exp (Exp)
AMARR EM/Ther (Ther)
BLOOD EM/Ther (EM)
CALDARI Kin/Ther (Ther/Kin)
GALLENTE Kin/Ther (Ther)
GURISTAS Kin/Ther (Kin)
KHANID EM/Ther (Ther)
MINMATAR Ther/Exp (Ther/Exp)
MERCENARY EM/Ther/Kin (Ther)
MORDUS Kin/Ther (Kin)
SANSHA EM/Ther (EM)
SERPENTIS Kin/Ther (Ther)
DRONES All types (EM)
1 Hideaway -> 2 Burrow -> 3 Refuge -> 4 Den -> 5 Yard -> 6 Rally Point -> 7 Port -> 8 Hub -> 9 Haven -> 10 Sanctum
*** Stacking Penalities ***
1st mod: = 100.000% effectiveness
2nd mod: = 86.912% effectiveness
3rd mod: = 57.104% effectiveness