Galiellie
- Creato il
- …
- Prossimo compleanno
- …
- Ultima attività
- …
- Security status
- 0.30
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 680
- Perdite
- 130
- Efficienza
- 84%
- Indice di pericolo
- 96%
ISK
- Distrutti
- 302.96B
- Persi
- 28.94B
- Efficienza ISK
- 91%
- Bilancio
- +274.02B
Solo
- Kill in solo
- 64
- Percentuale solo
- 9%
- Colpi finali
- 142
- Punti
- 986
Altro
- Perdite contro NPC
- 5
- Quota perdite NPC
- 4%
- Kill medie/giorno
- —
- Attività
- Alta
Danni
Danni inflitti9.0M
Danni subiti7.8M
Rapporto danni53%
Profilo operativo
Come combatte, con chi e contro chi — ultimi 90 giorni
Attività
Cosa vola e dove combatte
I più preziosi
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
ClassificheUltimi 90g
Scafi persiUltimi 90g
Perdite suddivise per classe di scafo.
Carriera
Le corporazioni attraversate, dalla più recente
Almost DangerousDal giovedì 14 maggio 2026130 Kill17 Perdite
ArsenicoDal lunedì 29 settembre 2025367 Kill58 Perdite
Republic UniversityDal domenica 28 settembre 20250 Kill0 Perdite
Hull WarningDal sabato 20 novembre 2021208 Kill27 Perdite
Republic UniversityDal mercoledì 17 novembre 20210 Kill0 Perdite
Hull WarningDal lunedì 15 novembre 20210 Kill0 Perdite
Republic UniversityDal lunedì 15 novembre 20210 Kill0 Perdite
Evicted.Dal domenica 14 novembre 20210 Kill0 Perdite
Sebiestor TribeDal lunedì 19 settembre 201612 Kill4 Perdite
The Merchant Marine'sDal lunedì 25 gennaio 20160 Kill0 Perdite
Sebiestor TribeDal domenica 24 gennaio 20160 Kill0 Perdite
flaming logisticsDal giovedì 2 ottobre 2008129 Kill36 Perdite
Sebiestor TribeDal domenica 14 settembre 20080 Kill0 Perdite
flaming logisticsDal mercoledì 30 luglio 20080 Kill0 Perdite
Pod MinersDal sabato 26 luglio 20080 Kill0 Perdite
Sebiestor TribeDal venerdì 25 luglio 20080 Kill0 Perdite
shadow and flameDal domenica 13 luglio 20080 Kill0 Perdite
Sebiestor TribeDal domenica 13 luglio 20080 Kill0 Perdite
Pod MinersDal lunedì 23 giugno 20080 Kill0 Perdite
flaming logisticsDal mercoledì 19 dicembre 200742 Kill14 Perdite
Republic UniversityDal domenica 25 novembre 20070 Kill0 Perdite
Bio in gioco
"anchor right now or die!"
Bittervet Fleet Commander bonuses (per skill level):
25% bonus to Target Broadcasting rate of fire and verbal hostility
20% reduction in Patience when asked "Fleet loc?" while moving the fleet.
15% bonus to Wormhole Mass Calculation, because apparently, I'm the only one who can add
10% bonus to loudly sighing on comms when a pilot jumps instead of holding gate
5% reduction in Logi Anchor competence expectations
Tactical Salt Production bonuses (per skill level):
20% bonus to Local Chat toxicity after watching the fleet feed on a gate
15% bonus to Hecate overheating duration, since I have to do all the DPS myself
10% bonus to SuperCarriers deployment speed, fueled entirely by pure rage
5% penalty to SRP Approval processing for pilots who didn't fit the doctrine hardeners
Diplomatic "Relations" bonuses (per skill level):
20% bonus to Territory Negotiation hostility and bridge-burning efficiency
15% reduction in Mentorship tolerance after explaining d-scan for the 400th time
10% bonus to Diplomatic Incident generation when bored on a roam
Role Bonus:
• Can fit up to three extra "Shut Up and Listen" vocal augmentations per comms channel
• Can deploy "Clear Comms" bursts with zero spool-up time and infinite range
100% resistance to Backseat FCing from pilots sitting safely in high-sec
-75% penalty to IRL Sanity regeneration due to strategic alarm clock ops
Active Effect: Command Mindset
Generates a passive localized aura that increases the blood pressure of the FC by 15% while simultaneously reducing the IQ of the fleet by 20% the moment they undock.
Bittervet Fleet Commander bonuses (per skill level):
25% bonus to Target Broadcasting rate of fire and verbal hostility
20% reduction in Patience when asked "Fleet loc?" while moving the fleet.
15% bonus to Wormhole Mass Calculation, because apparently, I'm the only one who can add
10% bonus to loudly sighing on comms when a pilot jumps instead of holding gate
5% reduction in Logi Anchor competence expectations
Tactical Salt Production bonuses (per skill level):
20% bonus to Local Chat toxicity after watching the fleet feed on a gate
15% bonus to Hecate overheating duration, since I have to do all the DPS myself
10% bonus to SuperCarriers deployment speed, fueled entirely by pure rage
5% penalty to SRP Approval processing for pilots who didn't fit the doctrine hardeners
Diplomatic "Relations" bonuses (per skill level):
20% bonus to Territory Negotiation hostility and bridge-burning efficiency
15% reduction in Mentorship tolerance after explaining d-scan for the 400th time
10% bonus to Diplomatic Incident generation when bored on a roam
Role Bonus:
• Can fit up to three extra "Shut Up and Listen" vocal augmentations per comms channel
• Can deploy "Clear Comms" bursts with zero spool-up time and infinite range
100% resistance to Backseat FCing from pilots sitting safely in high-sec
-75% penalty to IRL Sanity regeneration due to strategic alarm clock ops
Active Effect: Command Mindset
Generates a passive localized aura that increases the blood pressure of the FC by 15% while simultaneously reducing the IQ of the fleet by 20% the moment they undock.