- Kills
- 680
- +1 in the last 90 days
- Losses
- 132
- +4 in the last 90 days
- Efficiency
- ISK Efficiency 91%
- ISK destroyed
- 302.96B
- +817.5M in the last 90 days
- Activity
- Low
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 680
- Losses
- 132
- Danger Ratio
- 96%
- Final Blows
- 142
- Points
- 986
ISK
- Destroyed
- 302.96B
- Lost
- 29.01B
- Balance
- +273.95B
- ISK Efficiency
- 91%
Solo
- Solo Kills
- 64
- Solo Ratio
- 9%
- Avg Kills/Day
- —
Other
- NPC Losses
- 5
- NPC Loss Ratio
- 4%
- Activity
- Low
Damage Dealt9.0M
Damage Ratio · 53%
Damage Taken7.8M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
"anchor right now or die!"
Bittervet Fleet Commander bonuses (per skill level):
25% bonus to Target Broadcasting rate of fire and verbal hostility
20% reduction in Patience when asked "Fleet loc?" while moving the fleet.
15% bonus to Wormhole Mass Calculation, because apparently, I'm the only one who can add
10% bonus to loudly sighing on comms when a pilot jumps instead of holding gate
5% reduction in Logi Anchor competence expectations
Tactical Salt Production bonuses (per skill level):
20% bonus to Local Chat toxicity after watching the fleet feed on a gate
15% bonus to Hecate overheating duration, since I have to do all the DPS myself
10% bonus to SuperCarriers deployment speed, fueled entirely by pure rage
5% penalty to SRP Approval processing for pilots who didn't fit the doctrine hardeners
Diplomatic "Relations" bonuses (per skill level):
20% bonus to Territory Negotiation hostility and bridge-burning efficiency
15% reduction in Mentorship tolerance after explaining d-scan for the 400th time
10% bonus to Diplomatic Incident generation when bored on a roam
Role Bonus:
• Can fit up to three extra "Shut Up and Listen" vocal augmentations per comms channel
• Can deploy "Clear Comms" bursts with zero spool-up time and infinite range
100% resistance to Backseat FCing from pilots sitting safely in high-sec
-75% penalty to IRL Sanity regeneration due to strategic alarm clock ops
Active Effect: Command Mindset
Generates a passive localized aura that increases the blood pressure of the FC by 15% while simultaneously reducing the IQ of the fleet by 20% the moment they undock.
Bittervet Fleet Commander bonuses (per skill level):
25% bonus to Target Broadcasting rate of fire and verbal hostility
20% reduction in Patience when asked "Fleet loc?" while moving the fleet.
15% bonus to Wormhole Mass Calculation, because apparently, I'm the only one who can add
10% bonus to loudly sighing on comms when a pilot jumps instead of holding gate
5% reduction in Logi Anchor competence expectations
Tactical Salt Production bonuses (per skill level):
20% bonus to Local Chat toxicity after watching the fleet feed on a gate
15% bonus to Hecate overheating duration, since I have to do all the DPS myself
10% bonus to SuperCarriers deployment speed, fueled entirely by pure rage
5% penalty to SRP Approval processing for pilots who didn't fit the doctrine hardeners
Diplomatic "Relations" bonuses (per skill level):
20% bonus to Territory Negotiation hostility and bridge-burning efficiency
15% reduction in Mentorship tolerance after explaining d-scan for the 400th time
10% bonus to Diplomatic Incident generation when bored on a roam
Role Bonus:
• Can fit up to three extra "Shut Up and Listen" vocal augmentations per comms channel
• Can deploy "Clear Comms" bursts with zero spool-up time and infinite range
100% resistance to Backseat FCing from pilots sitting safely in high-sec
-75% penalty to IRL Sanity regeneration due to strategic alarm clock ops
Active Effect: Command Mindset
Generates a passive localized aura that increases the blood pressure of the FC by 15% while simultaneously reducing the IQ of the fleet by 20% the moment they undock.