- Kill
- 3
- +0 negli ultimi 90 giorni
- Perdite
- 34
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 1%
- ISK distrutti
- 21.8M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 3
- Perdite
- 34
- Indice di pericolo
- 91%
- Colpi finali
- 3
- Punti
- 3
ISK
- Distrutti
- 21.8M
- Persi
- 1.56B
- Bilancio
- -1.54B
- Efficienza ISK
- 1%
Solo
- Kill in solo
- 2
- Percentuale solo
- 67%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 3
- Quota perdite NPC
- 9%
- Attività
- Inattivo
Danni inflitti17.3K
Rapporto danni · 13%
Danni subiti111.1K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Helping hand.
*** Scanning Info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
** Damage types ***
Angel - Explo / Kinetic
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Amarr Empire - EM/Thermal
Gallante Federation - EM/Thermal/Kinetic
Minmetar Republic - EM/Thermal/Kinetic/Explosive
1/10 Burrow
2/10 Hideaway
3/10 Refuge
4/10 Den
5/10 Yard
6/10 Rally Point
7/10 Port
8/10 Hub
9/10 Haven
10/10 Sanctum
CONCORD Response Times:
1.0: 4 s
0.9: 5 s
0.8: 6 s
0.7: 9 s
0.6: 12 s
0.5: 16 s
Unknown C1/C2/C3
Dangerous Unknown C4/C5
Deadly Unknown C6
not yet begun 24 hours or more
beginning to decay 4 to 24 hours
reaching the end less than 4 hours
Very large ships can pass through this wormhole All ships except for Titans and supercarriers can pass through this hole
Larger ships can pass through this wormhole Battleships, Orcas, and smaller ships can pass through this hole
Up to medium size ships can pass through this wormhole Unplated Nestors, battlecruisers and smaller ships can pass through this hole
Only the smallest ships can pass through this wormhole Only frigates, destroyers, or specially fit HICs can
*** Scanning Info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
** Damage types ***
Angel - Explo / Kinetic
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Amarr Empire - EM/Thermal
Gallante Federation - EM/Thermal/Kinetic
Minmetar Republic - EM/Thermal/Kinetic/Explosive
1/10 Burrow
2/10 Hideaway
3/10 Refuge
4/10 Den
5/10 Yard
6/10 Rally Point
7/10 Port
8/10 Hub
9/10 Haven
10/10 Sanctum
CONCORD Response Times:
1.0: 4 s
0.9: 5 s
0.8: 6 s
0.7: 9 s
0.6: 12 s
0.5: 16 s
Unknown C1/C2/C3
Dangerous Unknown C4/C5
Deadly Unknown C6
not yet begun 24 hours or more
beginning to decay 4 to 24 hours
reaching the end less than 4 hours
Very large ships can pass through this wormhole All ships except for Titans and supercarriers can pass through this hole
Larger ships can pass through this wormhole Battleships, Orcas, and smaller ships can pass through this hole
Up to medium size ships can pass through this wormhole Unplated Nestors, battlecruisers and smaller ships can pass through this hole
Only the smallest ships can pass through this wormhole Only frigates, destroyers, or specially fit HICs can