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Denosk0.30
Pilot

Denosk

CaldariCivire
Killboard
Kills
3
+0 in the last 90 days
Losses
34
+0 in the last 90 days
8%
Efficiency
ISK Efficiency 1%
ISK destroyed
21.8M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
3
Losses
34
Danger Ratio
91%
Final Blows
3
Points
3

ISK

Destroyed
21.8M
Lost
1.56B
Balance
-1.54B
ISK Efficiency
1%

Solo

Solo Kills
2
Solo Ratio
67%
Avg Kills/Day
—

Other

NPC Losses
3
NPC Loss Ratio
9%
Activity
Inactive
Damage Dealt17.3K
Damage Ratio · 13%
Damage Taken111.1K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Helping hand.





*** Scanning Info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)


** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar


** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive


** Damage types ***
Angel - Explo / Kinetic
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Amarr Empire - EM/Thermal
Gallante Federation - EM/Thermal/Kinetic
Minmetar Republic - EM/Thermal/Kinetic/Explosive

1/10 Burrow
2/10 Hideaway
3/10 Refuge
4/10 Den
5/10 Yard
6/10 Rally Point
7/10 Port
8/10 Hub
9/10 Haven
10/10 Sanctum

CONCORD Response Times:
1.0: 4 s
0.9: 5 s
0.8: 6 s
0.7: 9 s
0.6: 12 s
0.5: 16 s

Unknown C1/C2/C3
Dangerous Unknown C4/C5
Deadly Unknown C6

not yet begun 24 hours or more
beginning to decay 4 to 24 hours
reaching the end less than 4 hours

Very large ships can pass through this wormhole All ships except for Titans and supercarriers can pass through this hole
Larger ships can pass through this wormhole Battleships, Orcas, and smaller ships can pass through this hole
Up to medium size ships can pass through this wormhole Unplated Nestors, battlecruisers and smaller ships can pass through this hole
Only the smallest ships can pass through this wormhole Only frigates, destroyers, or specially fit HICs can