Pilota
Rikauteri
CaldariCivire
- Kill
- 73
- +0 negli ultimi 90 giorni
- Perdite
- 37
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 87%
- ISK distrutti
- 10.86B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 73
- Perdite
- 37
- Indice di pericolo
- 92%
- Colpi finali
- 6
- Punti
- 73
ISK
- Distrutti
- 10.86B
- Persi
- 1.66B
- Bilancio
- +9.20B
- Efficienza ISK
- 87%
Solo
- Kill in solo
- 3
- Percentuale solo
- 4%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 3
- Quota perdite NPC
- 8%
- Attività
- Inattivo
Danni inflitti4.9M
Rapporto danni · 97%
Danni subiti162.2K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
notes to self
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battlecruiser
5/10 Battleship
Hardeners to use
Amarr Navy ---> EM / Thermal
Angel --------> All
Blood --------> EM / Thermal
Caldari Navy --> Kinetic / Thermal
Gallente ------> Kinetic / Thermal
Guristas ------> Kinetic / Thermal
Khanid -------> EM / Thermal
Mercenary ----> EM / Thermal / {Kinetic (missiles)}
Mordus-------> Kinetic / Thermal
Odamian -----> Kinetic / Thermal
Rogue Pirate -> EM / Explosive / Kinetic
Sansha ------> EM / Thermal
Serpentis ----> Kinetic / Thermal
Zazzmatazz --> All Types
Damage types to use
Amarr Navy -> EM (shield) - Explosive (Armor)
Angel -------> EM (Shields) - Explosive (Armor),
-------------> Thermal for Total damage
Blood -------> Thermal
Caldari Navy -> Explosives (Kinetic - Thermal)
Gurista ------> EM (Shields) - Explosive (Armor),
-------------> Thermal-Kinetic for all
Khanid ------> EM (Shields) - Explosive (Armor)
Mercenary --> Explosives
Mordus -----> EM (Shield) - Explosive (Armor)
Rogue Pirate-> EM (Shield) - Explosive (Armor)
Sansha -----> Thermal
Serpentis ---> Thermal
Zazzmatazz -> EM (Shield) - Explosive (Armor)
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battlecruiser
5/10 Battleship
Hardeners to use
Amarr Navy ---> EM / Thermal
Angel --------> All
Blood --------> EM / Thermal
Caldari Navy --> Kinetic / Thermal
Gallente ------> Kinetic / Thermal
Guristas ------> Kinetic / Thermal
Khanid -------> EM / Thermal
Mercenary ----> EM / Thermal / {Kinetic (missiles)}
Mordus-------> Kinetic / Thermal
Odamian -----> Kinetic / Thermal
Rogue Pirate -> EM / Explosive / Kinetic
Sansha ------> EM / Thermal
Serpentis ----> Kinetic / Thermal
Zazzmatazz --> All Types
Damage types to use
Amarr Navy -> EM (shield) - Explosive (Armor)
Angel -------> EM (Shields) - Explosive (Armor),
-------------> Thermal for Total damage
Blood -------> Thermal
Caldari Navy -> Explosives (Kinetic - Thermal)
Gurista ------> EM (Shields) - Explosive (Armor),
-------------> Thermal-Kinetic for all
Khanid ------> EM (Shields) - Explosive (Armor)
Mercenary --> Explosives
Mordus -----> EM (Shield) - Explosive (Armor)
Rogue Pirate-> EM (Shield) - Explosive (Armor)
Sansha -----> Thermal
Serpentis ---> Thermal
Zazzmatazz -> EM (Shield) - Explosive (Armor)