Pilot
Rikauteri
CaldariCivire
- Kills
- 73
- +0 in the last 90 days
- Losses
- 37
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 87%
- ISK destroyed
- 10.86B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 73
- Losses
- 37
- Danger Ratio
- 92%
- Final Blows
- 6
- Points
- 73
ISK
- Destroyed
- 10.86B
- Lost
- 1.66B
- Balance
- +9.20B
- ISK Efficiency
- 87%
Solo
- Solo Kills
- 3
- Solo Ratio
- 4%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 8%
- Activity
- Inactive
Damage Dealt4.9M
Damage Ratio · 97%
Damage Taken162.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
notes to self
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battlecruiser
5/10 Battleship
Hardeners to use
Amarr Navy ---> EM / Thermal
Angel --------> All
Blood --------> EM / Thermal
Caldari Navy --> Kinetic / Thermal
Gallente ------> Kinetic / Thermal
Guristas ------> Kinetic / Thermal
Khanid -------> EM / Thermal
Mercenary ----> EM / Thermal / {Kinetic (missiles)}
Mordus-------> Kinetic / Thermal
Odamian -----> Kinetic / Thermal
Rogue Pirate -> EM / Explosive / Kinetic
Sansha ------> EM / Thermal
Serpentis ----> Kinetic / Thermal
Zazzmatazz --> All Types
Damage types to use
Amarr Navy -> EM (shield) - Explosive (Armor)
Angel -------> EM (Shields) - Explosive (Armor),
-------------> Thermal for Total damage
Blood -------> Thermal
Caldari Navy -> Explosives (Kinetic - Thermal)
Gurista ------> EM (Shields) - Explosive (Armor),
-------------> Thermal-Kinetic for all
Khanid ------> EM (Shields) - Explosive (Armor)
Mercenary --> Explosives
Mordus -----> EM (Shield) - Explosive (Armor)
Rogue Pirate-> EM (Shield) - Explosive (Armor)
Sansha -----> Thermal
Serpentis ---> Thermal
Zazzmatazz -> EM (Shield) - Explosive (Armor)
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier
Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battlecruiser
5/10 Battleship
Hardeners to use
Amarr Navy ---> EM / Thermal
Angel --------> All
Blood --------> EM / Thermal
Caldari Navy --> Kinetic / Thermal
Gallente ------> Kinetic / Thermal
Guristas ------> Kinetic / Thermal
Khanid -------> EM / Thermal
Mercenary ----> EM / Thermal / {Kinetic (missiles)}
Mordus-------> Kinetic / Thermal
Odamian -----> Kinetic / Thermal
Rogue Pirate -> EM / Explosive / Kinetic
Sansha ------> EM / Thermal
Serpentis ----> Kinetic / Thermal
Zazzmatazz --> All Types
Damage types to use
Amarr Navy -> EM (shield) - Explosive (Armor)
Angel -------> EM (Shields) - Explosive (Armor),
-------------> Thermal for Total damage
Blood -------> Thermal
Caldari Navy -> Explosives (Kinetic - Thermal)
Gurista ------> EM (Shields) - Explosive (Armor),
-------------> Thermal-Kinetic for all
Khanid ------> EM (Shields) - Explosive (Armor)
Mercenary --> Explosives
Mordus -----> EM (Shield) - Explosive (Armor)
Rogue Pirate-> EM (Shield) - Explosive (Armor)
Sansha -----> Thermal
Serpentis ---> Thermal
Zazzmatazz -> EM (Shield) - Explosive (Armor)