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Kills
73
+0 in the last 90 days
Losses
37
+0 in the last 90 days
66%
Efficiency
ISK Efficiency 87%
ISK destroyed
10.86B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
73
Losses
37
Danger Ratio
92%
Final Blows
6
Points
73

ISK

Destroyed
10.86B
Lost
1.66B
Balance
+9.20B
ISK Efficiency
87%

Solo

Solo Kills
3
Solo Ratio
4%
Avg Kills/Day
—

Other

NPC Losses
3
NPC Loss Ratio
8%
Activity
Inactive
Damage Dealt4.9M
Damage Ratio · 97%
Damage Taken162.2K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

notes to self
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal


*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining, 5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill, 95% Courier
Intelligence: 85% Kill, 15% Courier
Internal Security: 95% Kill, 5% Courier
Legal: 50% Kill, 50% Courier
Manufacturing: 5% Kill, 95% Courier
Marketing: 5% Kill, 95% Courier
Mining: 5% Kill, 85% Courier, 10% Mining (II)
Production: 5% Kill, 95% Courier
Public Relations: 34% Kill, 66% Courier
R&D;*: 0% Kill, 50% Courier(S), 50% Trade
Security: 90% Kill, 5% Courier, 5%Trade
Storage: 5% Kill, 95% Courier(L)
Surveillance: 95% Kill, 5% Courier


Complexes: maxiumum ship allowed-
1/10 Frigate
2/10 Destroyer
3/10 Cruiser
4/10 Battlecruiser
5/10 Battleship


Hardeners to use
Amarr Navy ---> EM / Thermal
Angel --------> All
Blood --------> EM / Thermal
Caldari Navy --> Kinetic / Thermal
Gallente ------> Kinetic / Thermal
Guristas ------> Kinetic / Thermal
Khanid -------> EM / Thermal
Mercenary ----> EM / Thermal / {Kinetic (missiles)}
Mordus-------> Kinetic / Thermal
Odamian -----> Kinetic / Thermal
Rogue Pirate -> EM / Explosive / Kinetic
Sansha ------> EM / Thermal
Serpentis ----> Kinetic / Thermal
Zazzmatazz --> All Types


Damage types to use
Amarr Navy -> EM (shield) - Explosive (Armor)
Angel -------> EM (Shields) - Explosive (Armor),
-------------> Thermal for Total damage
Blood -------> Thermal
Caldari Navy -> Explosives (Kinetic - Thermal)
Gurista ------> EM (Shields) - Explosive (Armor),
-------------> Thermal-Kinetic for all
Khanid ------> EM (Shields) - Explosive (Armor)
Mercenary --> Explosives
Mordus -----> EM (Shield) - Explosive (Armor)
Rogue Pirate-> EM (Shield) - Explosive (Armor)
Sansha -----> Thermal
Serpentis ---> Thermal
Zazzmatazz -> EM (Shield) - Explosive (Armor)