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Kill
74
+0 negli ultimi 90 giorni
Perdite
77
+0 negli ultimi 90 giorni
49%
Efficienza
Efficienza ISK 54%
ISK distrutti
8.59B
+0 negli ultimi 90 giorni
Attività
Inattivo
0 kill/giorno · ultimi 90 giorni

Scheda di combattimento

Numeri da eve-kill, di tutta la carriera

Combattimento

Kill
74
Perdite
77
Indice di pericolo
90%
Colpi finali
10
Punti
74

ISK

Distrutti
8.59B
Persi
7.43B
Bilancio
+1.16B
Efficienza ISK
54%

Solo

Kill in solo
6
Percentuale solo
8%
Kill medie/giorno
—

Altro

Perdite contro NPC
8
Quota perdite NPC
10%
Attività
Inattivo
Danni inflitti1.9M
Rapporto danni · 79%
Danni subiti509.7K

Attività

Cosa vola, dove combatte, le ultime kill e perdite

NaviUltimi 90g
SistemiUltimi 90g
Ultime killKillboard
Ultime perditeKillboard

I più preziosi

Le kill più costose del periodo

Chi incontra

Chi uccide, da chi viene ucciso e cosa perde

Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.

Bio in gioco

0.0 inhabitant, corp Goth and generally weird guy

https://open.spotify.com/playlist/05BfOfpe0xGYgnopIAEdSe?si=pox5Vt__SsKiBurVVcMqbQ
(mainly Industrial, EBM, dark electro)

a few suggestions for a restful empire holiday
1. Don't shoot the neut on the gate, or sitting outside our station
2. Don't report that Amarr is hot and has 400+ in local, actually most systems has neutrals don't bother with those either
3. If you set a destination you may see green boxes along the route, don't worry the display isn't borked
4. Autopilot is evil
5. Trade hubs are eviler

three suggestions for successful exploration
1. Don't try to scan down your safety indicator ...
2. ... and that round white/grey thing is a sun, not a container
3. While hacking in 0.0 set your DScan not to include the nearby gate

How to survive in 0.0
1. Don't be dumb, includes never assume
2. If you've got intel channels, use them
3. Never EVER warp gate to gate
4. Trust you instincts, if they say don't do X don't do it