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Kills
74
+0 in the last 90 days
Losses
77
+0 in the last 90 days
49%
Efficiency
ISK Efficiency 54%
ISK destroyed
8.59B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
74
Losses
77
Danger Ratio
90%
Final Blows
10
Points
74

ISK

Destroyed
8.59B
Lost
7.43B
Balance
+1.16B
ISK Efficiency
54%

Solo

Solo Kills
6
Solo Ratio
8%
Avg Kills/Day
—

Other

NPC Losses
8
NPC Loss Ratio
10%
Activity
Inactive
Damage Dealt1.9M
Damage Ratio · 79%
Damage Taken509.7K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

0.0 inhabitant, corp Goth and generally weird guy

https://open.spotify.com/playlist/05BfOfpe0xGYgnopIAEdSe?si=pox5Vt__SsKiBurVVcMqbQ
(mainly Industrial, EBM, dark electro)

a few suggestions for a restful empire holiday
1. Don't shoot the neut on the gate, or sitting outside our station
2. Don't report that Amarr is hot and has 400+ in local, actually most systems has neutrals don't bother with those either
3. If you set a destination you may see green boxes along the route, don't worry the display isn't borked
4. Autopilot is evil
5. Trade hubs are eviler

three suggestions for successful exploration
1. Don't try to scan down your safety indicator ...
2. ... and that round white/grey thing is a sun, not a container
3. While hacking in 0.0 set your DScan not to include the nearby gate

How to survive in 0.0
1. Don't be dumb, includes never assume
2. If you've got intel channels, use them
3. Never EVER warp gate to gate
4. Trust you instincts, if they say don't do X don't do it