- Kill
- 79
- +0 negli ultimi 90 giorni
- Perdite
- 52
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 78%
- ISK distrutti
- 19.99B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 79
- Perdite
- 52
- Indice di pericolo
- 83%
- Colpi finali
- 19
- Punti
- 79
ISK
- Distrutti
- 19.99B
- Persi
- 5.72B
- Bilancio
- +14.27B
- Efficienza ISK
- 78%
Solo
- Kill in solo
- 4
- Percentuale solo
- 5%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 9
- Quota perdite NPC
- 17%
- Attività
- Inattivo
Danni inflitti6.3M
Rapporto danni · 93%
Danni subiti447.9K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
o/ Hi! Diving wormholes, take too many risks, blow up too many ships, make too little ISK.
WORMHOLE CLASSES
Unknown
C1 : 3 Statics, all to K-Space
C2 : Hisec+C1, C3 or C4; Lowsec+C2; Nullsec+C5 or C6.
C3 : 1 Static, to K-Space
Dangerous Unknown
C4 : 2 Statics, both to W-Space
C5 : Statics typically lead to other C5s
Deadly Unknown
C6 : 1 Static, to W-Space
WORMHOLE LIFESPAN
Not Yet Begun : More than 24 Hours Remain Until Collapse
Begun to Decay : 4 - 24 Hours Remain Until Collapse
Reaching the End : Less than 4 Hours Remain Until Collapse
---------------------------------------------------------------------------
Relic: Crumbling, Decayed, Ruined (SAFE). Forgotten (UNSAFE)
Data: Local, Regional, Central (SAFE). Unsecured (UNSAFE) Superior (GHOST-UNSAFE)
Ghost: Covert, Besiged (UNSAFE)
*** Damage types to protect against ***
Guristas (Pith) - Kinetic / Thermal
Serpentis - Kinetic /Thermal
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Damage types to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Galente Navy - Explosive
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Homie in a 'Hole: https://www.youtube.com/watch?v=AOPMlIIg_38&list=RDMM&start_radio=1&rv=4I9pSv9w36A&ab_channel=CharliXCX
WORMHOLE CLASSES
Unknown
C1 : 3 Statics, all to K-Space
C2 : Hisec+C1, C3 or C4; Lowsec+C2; Nullsec+C5 or C6.
C3 : 1 Static, to K-Space
Dangerous Unknown
C4 : 2 Statics, both to W-Space
C5 : Statics typically lead to other C5s
Deadly Unknown
C6 : 1 Static, to W-Space
WORMHOLE LIFESPAN
Not Yet Begun : More than 24 Hours Remain Until Collapse
Begun to Decay : 4 - 24 Hours Remain Until Collapse
Reaching the End : Less than 4 Hours Remain Until Collapse
---------------------------------------------------------------------------
Relic: Crumbling, Decayed, Ruined (SAFE). Forgotten (UNSAFE)
Data: Local, Regional, Central (SAFE). Unsecured (UNSAFE) Superior (GHOST-UNSAFE)
Ghost: Covert, Besiged (UNSAFE)
*** Damage types to protect against ***
Guristas (Pith) - Kinetic / Thermal
Serpentis - Kinetic /Thermal
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Damage types to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Galente Navy - Explosive
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Homie in a 'Hole: https://www.youtube.com/watch?v=AOPMlIIg_38&list=RDMM&start_radio=1&rv=4I9pSv9w36A&ab_channel=CharliXCX