- Kills
- 79
- +0 in the last 90 days
- Losses
- 52
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 78%
- ISK destroyed
- 19.99B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 79
- Losses
- 52
- Danger Ratio
- 83%
- Final Blows
- 19
- Points
- 79
ISK
- Destroyed
- 19.99B
- Lost
- 5.72B
- Balance
- +14.27B
- ISK Efficiency
- 78%
Solo
- Solo Kills
- 4
- Solo Ratio
- 5%
- Avg Kills/Day
- —
Other
- NPC Losses
- 9
- NPC Loss Ratio
- 17%
- Activity
- Inactive
Damage Dealt6.3M
Damage Ratio · 93%
Damage Taken447.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
o/ Hi! Diving wormholes, take too many risks, blow up too many ships, make too little ISK.
WORMHOLE CLASSES
Unknown
C1 : 3 Statics, all to K-Space
C2 : Hisec+C1, C3 or C4; Lowsec+C2; Nullsec+C5 or C6.
C3 : 1 Static, to K-Space
Dangerous Unknown
C4 : 2 Statics, both to W-Space
C5 : Statics typically lead to other C5s
Deadly Unknown
C6 : 1 Static, to W-Space
WORMHOLE LIFESPAN
Not Yet Begun : More than 24 Hours Remain Until Collapse
Begun to Decay : 4 - 24 Hours Remain Until Collapse
Reaching the End : Less than 4 Hours Remain Until Collapse
---------------------------------------------------------------------------
Relic: Crumbling, Decayed, Ruined (SAFE). Forgotten (UNSAFE)
Data: Local, Regional, Central (SAFE). Unsecured (UNSAFE) Superior (GHOST-UNSAFE)
Ghost: Covert, Besiged (UNSAFE)
*** Damage types to protect against ***
Guristas (Pith) - Kinetic / Thermal
Serpentis - Kinetic /Thermal
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Damage types to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Galente Navy - Explosive
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Homie in a 'Hole: https://www.youtube.com/watch?v=AOPMlIIg_38&list=RDMM&start_radio=1&rv=4I9pSv9w36A&ab_channel=CharliXCX
WORMHOLE CLASSES
Unknown
C1 : 3 Statics, all to K-Space
C2 : Hisec+C1, C3 or C4; Lowsec+C2; Nullsec+C5 or C6.
C3 : 1 Static, to K-Space
Dangerous Unknown
C4 : 2 Statics, both to W-Space
C5 : Statics typically lead to other C5s
Deadly Unknown
C6 : 1 Static, to W-Space
WORMHOLE LIFESPAN
Not Yet Begun : More than 24 Hours Remain Until Collapse
Begun to Decay : 4 - 24 Hours Remain Until Collapse
Reaching the End : Less than 4 Hours Remain Until Collapse
---------------------------------------------------------------------------
Relic: Crumbling, Decayed, Ruined (SAFE). Forgotten (UNSAFE)
Data: Local, Regional, Central (SAFE). Unsecured (UNSAFE) Superior (GHOST-UNSAFE)
Ghost: Covert, Besiged (UNSAFE)
*** Damage types to protect against ***
Guristas (Pith) - Kinetic / Thermal
Serpentis - Kinetic /Thermal
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
*** Damage types to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Galente Navy - Explosive
Blood - EM & Thermal
Sansha - Thermal
Angel - Explosive
Mercenary - Thermal
Homie in a 'Hole: https://www.youtube.com/watch?v=AOPMlIIg_38&list=RDMM&start_radio=1&rv=4I9pSv9w36A&ab_channel=CharliXCX