- Kill
- 150
- +0 negli ultimi 90 giorni
- Perdite
- 68
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 71%
- ISK distrutti
- 36.38B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 150
- Perdite
- 68
- Indice di pericolo
- 88%
- Colpi finali
- 28
- Punti
- 150
ISK
- Distrutti
- 36.38B
- Persi
- 15.00B
- Bilancio
- +21.38B
- Efficienza ISK
- 71%
Solo
- Kill in solo
- 2
- Percentuale solo
- 1%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 8
- Quota perdite NPC
- 12%
- Attività
- Inattivo
Danni inflitti706.4K
Rapporto danni · 52%
Danni subiti649.5K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
CONFLICT.
This game is built on CONFLICT.
You are in CONFLICT with the markets for the best prices.
You are in CONFLICT with yourself for the best fits.
You are in CONFLICT with your enemy for each others kill-mail.
The moment you press "undock", regardless of space or sec-level, you consent to immediate, unwarned CONFLICT...
...and CONFLICT never occurs at the convenience of the defense.
CONFLICT is CHANGE,
CHANGE is GROWTH,
GROWTH is PAIN...but it can also be PLEASURE.
The PAIN of loosing a ship is matched only by the PLEASURE of victory over a foe.
So today, you may be my PLEASURE, and I your PAIN.
Or perhaps you are my PAIN, and I am your PLEASURE.
But PLEASURE or PAIN, EVE has only 1 rule:
From the moment you log on, you are forever in CONFLICT.
This game is built on CONFLICT.
You are in CONFLICT with the markets for the best prices.
You are in CONFLICT with yourself for the best fits.
You are in CONFLICT with your enemy for each others kill-mail.
The moment you press "undock", regardless of space or sec-level, you consent to immediate, unwarned CONFLICT...
...and CONFLICT never occurs at the convenience of the defense.
CONFLICT is CHANGE,
CHANGE is GROWTH,
GROWTH is PAIN...but it can also be PLEASURE.
The PAIN of loosing a ship is matched only by the PLEASURE of victory over a foe.
So today, you may be my PLEASURE, and I your PAIN.
Or perhaps you are my PAIN, and I am your PLEASURE.
But PLEASURE or PAIN, EVE has only 1 rule:
From the moment you log on, you are forever in CONFLICT.