- Kills
- 150
- +0 in the last 90 days
- Losses
- 68
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 71%
- ISK destroyed
- 36.38B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 150
- Losses
- 68
- Danger Ratio
- 88%
- Final Blows
- 28
- Points
- 150
ISK
- Destroyed
- 36.38B
- Lost
- 15.00B
- Balance
- +21.38B
- ISK Efficiency
- 71%
Solo
- Solo Kills
- 2
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 8
- NPC Loss Ratio
- 12%
- Activity
- Inactive
Damage Dealt706.4K
Damage Ratio · 52%
Damage Taken649.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
CONFLICT.
This game is built on CONFLICT.
You are in CONFLICT with the markets for the best prices.
You are in CONFLICT with yourself for the best fits.
You are in CONFLICT with your enemy for each others kill-mail.
The moment you press "undock", regardless of space or sec-level, you consent to immediate, unwarned CONFLICT...
...and CONFLICT never occurs at the convenience of the defense.
CONFLICT is CHANGE,
CHANGE is GROWTH,
GROWTH is PAIN...but it can also be PLEASURE.
The PAIN of loosing a ship is matched only by the PLEASURE of victory over a foe.
So today, you may be my PLEASURE, and I your PAIN.
Or perhaps you are my PAIN, and I am your PLEASURE.
But PLEASURE or PAIN, EVE has only 1 rule:
From the moment you log on, you are forever in CONFLICT.
This game is built on CONFLICT.
You are in CONFLICT with the markets for the best prices.
You are in CONFLICT with yourself for the best fits.
You are in CONFLICT with your enemy for each others kill-mail.
The moment you press "undock", regardless of space or sec-level, you consent to immediate, unwarned CONFLICT...
...and CONFLICT never occurs at the convenience of the defense.
CONFLICT is CHANGE,
CHANGE is GROWTH,
GROWTH is PAIN...but it can also be PLEASURE.
The PAIN of loosing a ship is matched only by the PLEASURE of victory over a foe.
So today, you may be my PLEASURE, and I your PAIN.
Or perhaps you are my PAIN, and I am your PLEASURE.
But PLEASURE or PAIN, EVE has only 1 rule:
From the moment you log on, you are forever in CONFLICT.