- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 0
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 0
- Indice di pericolo
- 0%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 0
- Bilancio
- +0
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
/ Faction -- Damage to deal -- Damage to resist -- Electronic Warfare
/ Angel Cartel -- Explosive / Kinetic -- Explosive (62%) / Kinetic (22%) -- Target Painters
/ Blood Raiders -- EM / Thermal -- EM (50%) / Thermal (48%) -- Energy Neutralizers, Tracking Disruptors
/ Guristas Pirates -- Kinetic / Thermal -- Kinetic (79%) / Thermal (18%) -- ECM
/ Mordu's Legion -- Kinetic / EM [1] -- Kinetic (70%) / Thermal (30%)
/ Rogue Drones -- EM / Thermal -- (varies) [2]
(missions / anomalies)
/ Sansha's Nation -- EM / Thermal -- EM (53%) / Thermal (47%) -- Tracking Disruptors
/ Serpentis -- Kinetic / Thermal -- Thermal (55%) / Kinetic (45%) -- Sensor Dampeners
/ CONCORD [3] -- Kinetic / Thermal -- (Omni) [4]
/ Equilibrium of Mankind -- Kinetic[5] -- Kinetic (74%) / Thermal (26%)
/ Khanid Kingdom -- EM / Thermal -- Thermal / EM
/ Mercenaries -- Kinetic / Thermal -- Kinetic / Thermal
(incursions)
/ Sleepers – (Omni) [4] -- (Omni) [4] -- Energy Neutralizers
/ Sansha's Nation -- (Omni) [4] -- (Omni) [4] -- (all)
(abyss)
/ Triglavian Collective -- Explosive / Thermal [6] -- Thermal (60%) / Explosive (40%) -- (all except ECM)
(invasions)
/ Triglavian Collective -- Explosive / Thermal -- (Omni) [4] -- (all except ECM)
/ Amarr Empire -- EM / Thermal -- EM (47%) / Thermal (42%) -- Energy Neutralizers, Tracking Disruptors
/ Caldari State -- Kinetic / Thermal -- Kinetic (51%) / Thermal (48%) -- ECM
/ Gallente Federation -- Kinetic / Thermal -- Kinetic (60%) / Thermal (39%) -- Sensor Dampeners
/ Minmatar Republic -- Explosive / Kinetic -- Explosive (50%) / Kinetic (31%) -- Target Painters
You need help! You must wait:
0.5: Roughly 19 sec
0.6: Roughly 14 sec
0.7: Roughly 10 sec
0.8: Roughly 7 sec
0.9 1.0: Roughly 6 sec
/ Angel Cartel -- Explosive / Kinetic -- Explosive (62%) / Kinetic (22%) -- Target Painters
/ Blood Raiders -- EM / Thermal -- EM (50%) / Thermal (48%) -- Energy Neutralizers, Tracking Disruptors
/ Guristas Pirates -- Kinetic / Thermal -- Kinetic (79%) / Thermal (18%) -- ECM
/ Mordu's Legion -- Kinetic / EM [1] -- Kinetic (70%) / Thermal (30%)
/ Rogue Drones -- EM / Thermal -- (varies) [2]
(missions / anomalies)
/ Sansha's Nation -- EM / Thermal -- EM (53%) / Thermal (47%) -- Tracking Disruptors
/ Serpentis -- Kinetic / Thermal -- Thermal (55%) / Kinetic (45%) -- Sensor Dampeners
/ CONCORD [3] -- Kinetic / Thermal -- (Omni) [4]
/ Equilibrium of Mankind -- Kinetic[5] -- Kinetic (74%) / Thermal (26%)
/ Khanid Kingdom -- EM / Thermal -- Thermal / EM
/ Mercenaries -- Kinetic / Thermal -- Kinetic / Thermal
(incursions)
/ Sleepers – (Omni) [4] -- (Omni) [4] -- Energy Neutralizers
/ Sansha's Nation -- (Omni) [4] -- (Omni) [4] -- (all)
(abyss)
/ Triglavian Collective -- Explosive / Thermal [6] -- Thermal (60%) / Explosive (40%) -- (all except ECM)
(invasions)
/ Triglavian Collective -- Explosive / Thermal -- (Omni) [4] -- (all except ECM)
/ Amarr Empire -- EM / Thermal -- EM (47%) / Thermal (42%) -- Energy Neutralizers, Tracking Disruptors
/ Caldari State -- Kinetic / Thermal -- Kinetic (51%) / Thermal (48%) -- ECM
/ Gallente Federation -- Kinetic / Thermal -- Kinetic (60%) / Thermal (39%) -- Sensor Dampeners
/ Minmatar Republic -- Explosive / Kinetic -- Explosive (50%) / Kinetic (31%) -- Target Painters
You need help! You must wait:
0.5: Roughly 19 sec
0.6: Roughly 14 sec
0.7: Roughly 10 sec
0.8: Roughly 7 sec
0.9 1.0: Roughly 6 sec