- Kills
- 0
- +0 in the last 90 days
- Losses
- 0
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 0
- Danger Ratio
- 0%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 0
- Balance
- +0
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
/ Faction -- Damage to deal -- Damage to resist -- Electronic Warfare
/ Angel Cartel -- Explosive / Kinetic -- Explosive (62%) / Kinetic (22%) -- Target Painters
/ Blood Raiders -- EM / Thermal -- EM (50%) / Thermal (48%) -- Energy Neutralizers, Tracking Disruptors
/ Guristas Pirates -- Kinetic / Thermal -- Kinetic (79%) / Thermal (18%) -- ECM
/ Mordu's Legion -- Kinetic / EM [1] -- Kinetic (70%) / Thermal (30%)
/ Rogue Drones -- EM / Thermal -- (varies) [2]
(missions / anomalies)
/ Sansha's Nation -- EM / Thermal -- EM (53%) / Thermal (47%) -- Tracking Disruptors
/ Serpentis -- Kinetic / Thermal -- Thermal (55%) / Kinetic (45%) -- Sensor Dampeners
/ CONCORD [3] -- Kinetic / Thermal -- (Omni) [4]
/ Equilibrium of Mankind -- Kinetic[5] -- Kinetic (74%) / Thermal (26%)
/ Khanid Kingdom -- EM / Thermal -- Thermal / EM
/ Mercenaries -- Kinetic / Thermal -- Kinetic / Thermal
(incursions)
/ Sleepers – (Omni) [4] -- (Omni) [4] -- Energy Neutralizers
/ Sansha's Nation -- (Omni) [4] -- (Omni) [4] -- (all)
(abyss)
/ Triglavian Collective -- Explosive / Thermal [6] -- Thermal (60%) / Explosive (40%) -- (all except ECM)
(invasions)
/ Triglavian Collective -- Explosive / Thermal -- (Omni) [4] -- (all except ECM)
/ Amarr Empire -- EM / Thermal -- EM (47%) / Thermal (42%) -- Energy Neutralizers, Tracking Disruptors
/ Caldari State -- Kinetic / Thermal -- Kinetic (51%) / Thermal (48%) -- ECM
/ Gallente Federation -- Kinetic / Thermal -- Kinetic (60%) / Thermal (39%) -- Sensor Dampeners
/ Minmatar Republic -- Explosive / Kinetic -- Explosive (50%) / Kinetic (31%) -- Target Painters
You need help! You must wait:
0.5: Roughly 19 sec
0.6: Roughly 14 sec
0.7: Roughly 10 sec
0.8: Roughly 7 sec
0.9 1.0: Roughly 6 sec
/ Angel Cartel -- Explosive / Kinetic -- Explosive (62%) / Kinetic (22%) -- Target Painters
/ Blood Raiders -- EM / Thermal -- EM (50%) / Thermal (48%) -- Energy Neutralizers, Tracking Disruptors
/ Guristas Pirates -- Kinetic / Thermal -- Kinetic (79%) / Thermal (18%) -- ECM
/ Mordu's Legion -- Kinetic / EM [1] -- Kinetic (70%) / Thermal (30%)
/ Rogue Drones -- EM / Thermal -- (varies) [2]
(missions / anomalies)
/ Sansha's Nation -- EM / Thermal -- EM (53%) / Thermal (47%) -- Tracking Disruptors
/ Serpentis -- Kinetic / Thermal -- Thermal (55%) / Kinetic (45%) -- Sensor Dampeners
/ CONCORD [3] -- Kinetic / Thermal -- (Omni) [4]
/ Equilibrium of Mankind -- Kinetic[5] -- Kinetic (74%) / Thermal (26%)
/ Khanid Kingdom -- EM / Thermal -- Thermal / EM
/ Mercenaries -- Kinetic / Thermal -- Kinetic / Thermal
(incursions)
/ Sleepers – (Omni) [4] -- (Omni) [4] -- Energy Neutralizers
/ Sansha's Nation -- (Omni) [4] -- (Omni) [4] -- (all)
(abyss)
/ Triglavian Collective -- Explosive / Thermal [6] -- Thermal (60%) / Explosive (40%) -- (all except ECM)
(invasions)
/ Triglavian Collective -- Explosive / Thermal -- (Omni) [4] -- (all except ECM)
/ Amarr Empire -- EM / Thermal -- EM (47%) / Thermal (42%) -- Energy Neutralizers, Tracking Disruptors
/ Caldari State -- Kinetic / Thermal -- Kinetic (51%) / Thermal (48%) -- ECM
/ Gallente Federation -- Kinetic / Thermal -- Kinetic (60%) / Thermal (39%) -- Sensor Dampeners
/ Minmatar Republic -- Explosive / Kinetic -- Explosive (50%) / Kinetic (31%) -- Target Painters
You need help! You must wait:
0.5: Roughly 19 sec
0.6: Roughly 14 sec
0.7: Roughly 10 sec
0.8: Roughly 7 sec
0.9 1.0: Roughly 6 sec