- Kill
- 19
- +0 negli ultimi 90 giorni
- Perdite
- 50
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 63%
- ISK distrutti
- 3.46B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 19
- Perdite
- 50
- Indice di pericolo
- 82%
- Colpi finali
- 3
- Punti
- 18
ISK
- Distrutti
- 3.46B
- Persi
- 2.06B
- Bilancio
- +1.41B
- Efficienza ISK
- 63%
Solo
- Kill in solo
- 1
- Percentuale solo
- 5%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 9
- Quota perdite NPC
- 18%
- Attività
- Inattivo
Danni inflitti26.1K
Rapporto danni · 5%
Danni subiti460.0K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Blood Raider --- EM/Thermal ------------- EM
Guristas ------- Kinetic/Thermal --------- Kinetic
Sanshas ------- EM/Thermal ------------- EM
Serpentis ------ Thermal/Kinetic --------- Kinetic
Angel. --------- All Resist (Explo/Kin) ---- Explosive
Mordus -------- Kinetic/Thermal --------- Kinetic
Rogue Drones -- All Resist (Explo/Kin) ---- EM
Mercenary ----- All Resist (EM, Therm) --- Thermal
Minmatar. ------ All Resist -------------- Thermal, Explo
Gallente. ------- Kinetic/Thermal (sec. EM) Thermal
Amarr --------- EM/Thermal. ------------ Thermal
Caldari -------- Kinetic/Thermal --------- Kinetic
Cosmic Signatures
1. Hideout (Easiest)
2. Lookout
3. Watch
4. Vigil
• Rogue Drone Equivalent Sites (Unrated signature progression for drones):
1. Haunted Yard
2. Desolate Site
3. Chemical Yard
1. Perimeter / Burrow / Refuge (Basic entry-level anomalies)
2. Hideaway
3. Den
4. Rally Point
5. Hub
6. Haven
7. Sanctum (Hardest standard anomaly)
• Base Site (e.g., Serpentis Den)
• Hidden (Level 2 variant — higher triggered spawns)
• Forsaken (Level 3 variant — moderate difficulty, elite ships, and specialized electronic warfare)
• Forlorn (Level 4 variant — tougher enemies and elite ships)
Guristas ------- Kinetic/Thermal --------- Kinetic
Sanshas ------- EM/Thermal ------------- EM
Serpentis ------ Thermal/Kinetic --------- Kinetic
Angel. --------- All Resist (Explo/Kin) ---- Explosive
Mordus -------- Kinetic/Thermal --------- Kinetic
Rogue Drones -- All Resist (Explo/Kin) ---- EM
Mercenary ----- All Resist (EM, Therm) --- Thermal
Minmatar. ------ All Resist -------------- Thermal, Explo
Gallente. ------- Kinetic/Thermal (sec. EM) Thermal
Amarr --------- EM/Thermal. ------------ Thermal
Caldari -------- Kinetic/Thermal --------- Kinetic
Cosmic Signatures
1. Hideout (Easiest)
2. Lookout
3. Watch
4. Vigil
• Rogue Drone Equivalent Sites (Unrated signature progression for drones):
1. Haunted Yard
2. Desolate Site
3. Chemical Yard
1. Perimeter / Burrow / Refuge (Basic entry-level anomalies)
2. Hideaway
3. Den
4. Rally Point
5. Hub
6. Haven
7. Sanctum (Hardest standard anomaly)
• Base Site (e.g., Serpentis Den)
• Hidden (Level 2 variant — higher triggered spawns)
• Forsaken (Level 3 variant — moderate difficulty, elite ships, and specialized electronic warfare)
• Forlorn (Level 4 variant — tougher enemies and elite ships)