- Kills
- 19
- +0 in the last 90 days
- Losses
- 50
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 63%
- ISK destroyed
- 3.46B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 19
- Losses
- 50
- Danger Ratio
- 82%
- Final Blows
- 3
- Points
- 18
ISK
- Destroyed
- 3.46B
- Lost
- 2.06B
- Balance
- +1.41B
- ISK Efficiency
- 63%
Solo
- Solo Kills
- 1
- Solo Ratio
- 5%
- Avg Kills/Day
- —
Other
- NPC Losses
- 9
- NPC Loss Ratio
- 18%
- Activity
- Inactive
Damage Dealt26.1K
Damage Ratio · 5%
Damage Taken460.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Blood Raider --- EM/Thermal ------------- EM
Guristas ------- Kinetic/Thermal --------- Kinetic
Sanshas ------- EM/Thermal ------------- EM
Serpentis ------ Thermal/Kinetic --------- Kinetic
Angel. --------- All Resist (Explo/Kin) ---- Explosive
Mordus -------- Kinetic/Thermal --------- Kinetic
Rogue Drones -- All Resist (Explo/Kin) ---- EM
Mercenary ----- All Resist (EM, Therm) --- Thermal
Minmatar. ------ All Resist -------------- Thermal, Explo
Gallente. ------- Kinetic/Thermal (sec. EM) Thermal
Amarr --------- EM/Thermal. ------------ Thermal
Caldari -------- Kinetic/Thermal --------- Kinetic
Cosmic Signatures
1. Hideout (Easiest)
2. Lookout
3. Watch
4. Vigil
• Rogue Drone Equivalent Sites (Unrated signature progression for drones):
1. Haunted Yard
2. Desolate Site
3. Chemical Yard
1. Perimeter / Burrow / Refuge (Basic entry-level anomalies)
2. Hideaway
3. Den
4. Rally Point
5. Hub
6. Haven
7. Sanctum (Hardest standard anomaly)
• Base Site (e.g., Serpentis Den)
• Hidden (Level 2 variant — higher triggered spawns)
• Forsaken (Level 3 variant — moderate difficulty, elite ships, and specialized electronic warfare)
• Forlorn (Level 4 variant — tougher enemies and elite ships)
Guristas ------- Kinetic/Thermal --------- Kinetic
Sanshas ------- EM/Thermal ------------- EM
Serpentis ------ Thermal/Kinetic --------- Kinetic
Angel. --------- All Resist (Explo/Kin) ---- Explosive
Mordus -------- Kinetic/Thermal --------- Kinetic
Rogue Drones -- All Resist (Explo/Kin) ---- EM
Mercenary ----- All Resist (EM, Therm) --- Thermal
Minmatar. ------ All Resist -------------- Thermal, Explo
Gallente. ------- Kinetic/Thermal (sec. EM) Thermal
Amarr --------- EM/Thermal. ------------ Thermal
Caldari -------- Kinetic/Thermal --------- Kinetic
Cosmic Signatures
1. Hideout (Easiest)
2. Lookout
3. Watch
4. Vigil
• Rogue Drone Equivalent Sites (Unrated signature progression for drones):
1. Haunted Yard
2. Desolate Site
3. Chemical Yard
1. Perimeter / Burrow / Refuge (Basic entry-level anomalies)
2. Hideaway
3. Den
4. Rally Point
5. Hub
6. Haven
7. Sanctum (Hardest standard anomaly)
• Base Site (e.g., Serpentis Den)
• Hidden (Level 2 variant — higher triggered spawns)
• Forsaken (Level 3 variant — moderate difficulty, elite ships, and specialized electronic warfare)
• Forlorn (Level 4 variant — tougher enemies and elite ships)