- Kill
- 3
- +0 negli ultimi 90 giorni
- Perdite
- 8
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 40%
- ISK distrutti
- 376.0M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 3
- Perdite
- 8
- Indice di pericolo
- 100%
- Colpi finali
- 2
- Punti
- 3
ISK
- Distrutti
- 376.0M
- Persi
- 568.8M
- Bilancio
- -192.9M
- Efficienza ISK
- 40%
Solo
- Kill in solo
- 2
- Percentuale solo
- 67%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti5.3K
Rapporto danni · 1%
Danni subiti587.5K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Core Skills For All Pilots - train them all to 5 The time invested will be repaid many times over throughout your Eve career.
Engineering - To maximize the power core.
Electronics - To maximize the CPU.
Energy Management - To maximize the capacitor capacity.
Energy Systems Operation - To maximize the rate at which the capacitor recharges.
Energy Grid Upgrades - To reduce the CPU requirements.
Stacking penalties
1 - 100%
2 - 86.912%
3 - 57.104%
4 - 28.247%
5 - 10.59%
Hardeners to use
Angel - All
Amarr Navy - EM/Thermal
Blood Raiders - EM/Thermal
Caldary navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetic missiles)
Mordus - Kinetic/thermal
Odamian - Kin/therm
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz - all types
Standings to use agents
Lvl 2 - 1.0
Lvl 3 - 3.0
Lvl 4 - 5.0
Lvl 5 - 7.0
Find the value of your assests at:
http://evepraisal.com/
Cosmic Anomoles by Difficulty:
1: Hideaway / Cluster
2: Burrow / Collection
3: Refuge / Assembly
4: Den / Gathering
5: Yard / Surveillance
6: Rally Point / Menagerie
7: Port / Herd
8: Hub / Squad
9: Haven / Patrol
10: Sanctum / Horde
Cosmic Anomoles by Level:
1: [No Prefix]
2: Hidden
3: Forsaken
4: Forlorn
Engineering - To maximize the power core.
Electronics - To maximize the CPU.
Energy Management - To maximize the capacitor capacity.
Energy Systems Operation - To maximize the rate at which the capacitor recharges.
Energy Grid Upgrades - To reduce the CPU requirements.
Stacking penalties
1 - 100%
2 - 86.912%
3 - 57.104%
4 - 28.247%
5 - 10.59%
Hardeners to use
Angel - All
Amarr Navy - EM/Thermal
Blood Raiders - EM/Thermal
Caldary navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetic missiles)
Mordus - Kinetic/thermal
Odamian - Kin/therm
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz - all types
Standings to use agents
Lvl 2 - 1.0
Lvl 3 - 3.0
Lvl 4 - 5.0
Lvl 5 - 7.0
Find the value of your assests at:
http://evepraisal.com/
Cosmic Anomoles by Difficulty:
1: Hideaway / Cluster
2: Burrow / Collection
3: Refuge / Assembly
4: Den / Gathering
5: Yard / Surveillance
6: Rally Point / Menagerie
7: Port / Herd
8: Hub / Squad
9: Haven / Patrol
10: Sanctum / Horde
Cosmic Anomoles by Level:
1: [No Prefix]
2: Hidden
3: Forsaken
4: Forlorn