- Kills
- 3
- +0 in the last 90 days
- Losses
- 8
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 40%
- ISK destroyed
- 376.0M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3
- Losses
- 8
- Danger Ratio
- 100%
- Final Blows
- 2
- Points
- 3
ISK
- Destroyed
- 376.0M
- Lost
- 568.8M
- Balance
- -192.9M
- ISK Efficiency
- 40%
Solo
- Solo Kills
- 2
- Solo Ratio
- 67%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt5.3K
Damage Ratio · 1%
Damage Taken587.5K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Core Skills For All Pilots - train them all to 5 The time invested will be repaid many times over throughout your Eve career.
Engineering - To maximize the power core.
Electronics - To maximize the CPU.
Energy Management - To maximize the capacitor capacity.
Energy Systems Operation - To maximize the rate at which the capacitor recharges.
Energy Grid Upgrades - To reduce the CPU requirements.
Stacking penalties
1 - 100%
2 - 86.912%
3 - 57.104%
4 - 28.247%
5 - 10.59%
Hardeners to use
Angel - All
Amarr Navy - EM/Thermal
Blood Raiders - EM/Thermal
Caldary navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetic missiles)
Mordus - Kinetic/thermal
Odamian - Kin/therm
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz - all types
Standings to use agents
Lvl 2 - 1.0
Lvl 3 - 3.0
Lvl 4 - 5.0
Lvl 5 - 7.0
Find the value of your assests at:
http://evepraisal.com/
Cosmic Anomoles by Difficulty:
1: Hideaway / Cluster
2: Burrow / Collection
3: Refuge / Assembly
4: Den / Gathering
5: Yard / Surveillance
6: Rally Point / Menagerie
7: Port / Herd
8: Hub / Squad
9: Haven / Patrol
10: Sanctum / Horde
Cosmic Anomoles by Level:
1: [No Prefix]
2: Hidden
3: Forsaken
4: Forlorn
Engineering - To maximize the power core.
Electronics - To maximize the CPU.
Energy Management - To maximize the capacitor capacity.
Energy Systems Operation - To maximize the rate at which the capacitor recharges.
Energy Grid Upgrades - To reduce the CPU requirements.
Stacking penalties
1 - 100%
2 - 86.912%
3 - 57.104%
4 - 28.247%
5 - 10.59%
Hardeners to use
Angel - All
Amarr Navy - EM/Thermal
Blood Raiders - EM/Thermal
Caldary navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetic missiles)
Mordus - Kinetic/thermal
Odamian - Kin/therm
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz - all types
Standings to use agents
Lvl 2 - 1.0
Lvl 3 - 3.0
Lvl 4 - 5.0
Lvl 5 - 7.0
Find the value of your assests at:
http://evepraisal.com/
Cosmic Anomoles by Difficulty:
1: Hideaway / Cluster
2: Burrow / Collection
3: Refuge / Assembly
4: Den / Gathering
5: Yard / Surveillance
6: Rally Point / Menagerie
7: Port / Herd
8: Hub / Squad
9: Haven / Patrol
10: Sanctum / Horde
Cosmic Anomoles by Level:
1: [No Prefix]
2: Hidden
3: Forsaken
4: Forlorn