Pilota
Damaged Television
MinmatarBrutor
- Kill
- 839
- +61 negli ultimi 90 giorni
- Perdite
- 204
- +16 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 97%
- ISK distrutti
- 562.45B
- +8.39B negli ultimi 90 giorni
- Attività
- Alta
- 0,7 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 839
- Perdite
- 204
- Indice di pericolo
- 94%
- Colpi finali
- 128
- Punti
- 393
ISK
- Distrutti
- 562.45B
- Persi
- 19.46B
- Bilancio
- +542.99B
- Efficienza ISK
- 97%
Solo
- Kill in solo
- 76
- Percentuale solo
- 9%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 13
- Quota perdite NPC
- 6%
- Attività
- Alta
Danni inflitti4.1M
Rapporto danni · 60%
Danni subiti2.7M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
The Rules:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well, it's an ambush.
7. If it's not moving shoot it anyway. It might move later.
8. Always remember that your weapon was made by the lowest bidder.
9. If the enemy is in range, so are you.
10. Don't look conspicuous; it draws fire.
11. If it's stupid and it works, it ain't stupid.
12. When in doubt, empty your magazine.
13. The easy way is always mined.
14. Try to look unimportant; the enemy may be low on ammo.
15. Teamwork is essential. It gives the enemy somebody else to shoot at.
Never break the rules or the rules will break you.
Sometimes things go to plan. Sometimes they don't Kill: Damaged Television (Deimos)
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well, it's an ambush.
7. If it's not moving shoot it anyway. It might move later.
8. Always remember that your weapon was made by the lowest bidder.
9. If the enemy is in range, so are you.
10. Don't look conspicuous; it draws fire.
11. If it's stupid and it works, it ain't stupid.
12. When in doubt, empty your magazine.
13. The easy way is always mined.
14. Try to look unimportant; the enemy may be low on ammo.
15. Teamwork is essential. It gives the enemy somebody else to shoot at.
Never break the rules or the rules will break you.
Sometimes things go to plan. Sometimes they don't Kill: Damaged Television (Deimos)