Pilot
Damaged Television
MinmatarBrutor
- Kills
- 839
- +61 in the last 90 days
- Losses
- 204
- +16 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 562.45B
- +8.39B in the last 90 days
- Activity
- High
- 0.7 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 839
- Losses
- 204
- Danger Ratio
- 94%
- Final Blows
- 128
- Points
- 393
ISK
- Destroyed
- 562.45B
- Lost
- 19.46B
- Balance
- +542.99B
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 76
- Solo Ratio
- 9%
- Avg Kills/Day
- —
Other
- NPC Losses
- 13
- NPC Loss Ratio
- 6%
- Activity
- High
Damage Dealt4.1M
Damage Ratio · 60%
Damage Taken2.7M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
The Rules:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well, it's an ambush.
7. If it's not moving shoot it anyway. It might move later.
8. Always remember that your weapon was made by the lowest bidder.
9. If the enemy is in range, so are you.
10. Don't look conspicuous; it draws fire.
11. If it's stupid and it works, it ain't stupid.
12. When in doubt, empty your magazine.
13. The easy way is always mined.
14. Try to look unimportant; the enemy may be low on ammo.
15. Teamwork is essential. It gives the enemy somebody else to shoot at.
Never break the rules or the rules will break you.
Sometimes things go to plan. Sometimes they don't Kill: Damaged Television (Deimos)
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- Shoot It!!
4. Overkill works.
5. Just because it breathes doesn't mean it should.
6. If all is going well, it's an ambush.
7. If it's not moving shoot it anyway. It might move later.
8. Always remember that your weapon was made by the lowest bidder.
9. If the enemy is in range, so are you.
10. Don't look conspicuous; it draws fire.
11. If it's stupid and it works, it ain't stupid.
12. When in doubt, empty your magazine.
13. The easy way is always mined.
14. Try to look unimportant; the enemy may be low on ammo.
15. Teamwork is essential. It gives the enemy somebody else to shoot at.
Never break the rules or the rules will break you.
Sometimes things go to plan. Sometimes they don't Kill: Damaged Television (Deimos)