- Kill
- 852
- +0 negli ultimi 90 giorni
- Perdite
- 312
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 77%
- ISK distrutti
- 186.70B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 852
- Perdite
- 312
- Indice di pericolo
- 85%
- Colpi finali
- 307
- Punti
- 852
ISK
- Distrutti
- 186.70B
- Persi
- 54.51B
- Bilancio
- +132.20B
- Efficienza ISK
- 77%
Solo
- Kill in solo
- 107
- Percentuale solo
- 13%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 47
- Quota perdite NPC
- 15%
- Attività
- Inattivo
Danni inflitti9.0M
Rapporto danni · 67%
Danni subiti4.4M
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
https://eveapex.com the new better killboard that will tell you all about anyone in eve
=B4R=
“Capsuleers Are Basically Orks With Paperwork”
**1. You die? Who cares.
You wake up somewhere else.**
Orks explode → new Orks grow.
Capsuleers explode → new clone grows.
Both go:
“OI! ROUND TWO!”
2. Violence is a hobby, not a problem.
Orks fight because it’s fun.
Capsuleers fight because they’re bored.
Both log in thinking:
“Let’s krump somethin’ shiny today!”
3. Reality bends to their belief.
Orks believe red paint makes things faster → it works.
Capsuleers believe a 2B ISK ship makes them unbeatable → they feed a killmail in 4 minutes.
Same energy.
4. No fear of death = infinite confidence
Ork:
“Dyin’ just means movin’ ta a new WAAAGH.”
Capsuleer:
“Dyin’ just means loading into a cheaper clone and pretending it was a lag spike.”
**5. Everyone else suffers.
Not you. Ever.**
In 40K, humans cry.
In New Eden, industrialists cry.
In wormholes, sleepers cry (quietly).
Highsec miners cry the loudest.
But the capsuleer/Ork?
WAAAGH or GTFO.
6. The ecosystem adapts around your violence.
Ork spore → more Orks.
Capsuleer killmail → more killboard padding, more SRP requests, more salt in local.
You’re a walking content generator.
7. Both are happiest when LOUD and VIOLENT
Ork:
“WAAAAAAGH!”
Capsuleer:
“PRIMARY IS BROADCAST! FIRE FIRE FIRE!”
Same thing, different accent.
=B4R=
“Capsuleers Are Basically Orks With Paperwork”
**1. You die? Who cares.
You wake up somewhere else.**
Orks explode → new Orks grow.
Capsuleers explode → new clone grows.
Both go:
“OI! ROUND TWO!”
2. Violence is a hobby, not a problem.
Orks fight because it’s fun.
Capsuleers fight because they’re bored.
Both log in thinking:
“Let’s krump somethin’ shiny today!”
3. Reality bends to their belief.
Orks believe red paint makes things faster → it works.
Capsuleers believe a 2B ISK ship makes them unbeatable → they feed a killmail in 4 minutes.
Same energy.
4. No fear of death = infinite confidence
Ork:
“Dyin’ just means movin’ ta a new WAAAGH.”
Capsuleer:
“Dyin’ just means loading into a cheaper clone and pretending it was a lag spike.”
**5. Everyone else suffers.
Not you. Ever.**
In 40K, humans cry.
In New Eden, industrialists cry.
In wormholes, sleepers cry (quietly).
Highsec miners cry the loudest.
But the capsuleer/Ork?
WAAAGH or GTFO.
6. The ecosystem adapts around your violence.
Ork spore → more Orks.
Capsuleer killmail → more killboard padding, more SRP requests, more salt in local.
You’re a walking content generator.
7. Both are happiest when LOUD and VIOLENT
Ork:
“WAAAAAAGH!”
Capsuleer:
“PRIMARY IS BROADCAST! FIRE FIRE FIRE!”
Same thing, different accent.