- Kills
- 852
- +0 in the last 90 days
- Losses
- 312
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 77%
- ISK destroyed
- 186.70B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 852
- Losses
- 312
- Danger Ratio
- 85%
- Final Blows
- 307
- Points
- 852
ISK
- Destroyed
- 186.70B
- Lost
- 54.51B
- Balance
- +132.20B
- ISK Efficiency
- 77%
Solo
- Solo Kills
- 107
- Solo Ratio
- 13%
- Avg Kills/Day
- —
Other
- NPC Losses
- 47
- NPC Loss Ratio
- 15%
- Activity
- Inactive
Damage Dealt9.0M
Damage Ratio · 67%
Damage Taken4.4M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
https://eveapex.com the new better killboard that will tell you all about anyone in eve
=B4R=
“Capsuleers Are Basically Orks With Paperwork”
**1. You die? Who cares.
You wake up somewhere else.**
Orks explode → new Orks grow.
Capsuleers explode → new clone grows.
Both go:
“OI! ROUND TWO!”
2. Violence is a hobby, not a problem.
Orks fight because it’s fun.
Capsuleers fight because they’re bored.
Both log in thinking:
“Let’s krump somethin’ shiny today!”
3. Reality bends to their belief.
Orks believe red paint makes things faster → it works.
Capsuleers believe a 2B ISK ship makes them unbeatable → they feed a killmail in 4 minutes.
Same energy.
4. No fear of death = infinite confidence
Ork:
“Dyin’ just means movin’ ta a new WAAAGH.”
Capsuleer:
“Dyin’ just means loading into a cheaper clone and pretending it was a lag spike.”
**5. Everyone else suffers.
Not you. Ever.**
In 40K, humans cry.
In New Eden, industrialists cry.
In wormholes, sleepers cry (quietly).
Highsec miners cry the loudest.
But the capsuleer/Ork?
WAAAGH or GTFO.
6. The ecosystem adapts around your violence.
Ork spore → more Orks.
Capsuleer killmail → more killboard padding, more SRP requests, more salt in local.
You’re a walking content generator.
7. Both are happiest when LOUD and VIOLENT
Ork:
“WAAAAAAGH!”
Capsuleer:
“PRIMARY IS BROADCAST! FIRE FIRE FIRE!”
Same thing, different accent.
=B4R=
“Capsuleers Are Basically Orks With Paperwork”
**1. You die? Who cares.
You wake up somewhere else.**
Orks explode → new Orks grow.
Capsuleers explode → new clone grows.
Both go:
“OI! ROUND TWO!”
2. Violence is a hobby, not a problem.
Orks fight because it’s fun.
Capsuleers fight because they’re bored.
Both log in thinking:
“Let’s krump somethin’ shiny today!”
3. Reality bends to their belief.
Orks believe red paint makes things faster → it works.
Capsuleers believe a 2B ISK ship makes them unbeatable → they feed a killmail in 4 minutes.
Same energy.
4. No fear of death = infinite confidence
Ork:
“Dyin’ just means movin’ ta a new WAAAGH.”
Capsuleer:
“Dyin’ just means loading into a cheaper clone and pretending it was a lag spike.”
**5. Everyone else suffers.
Not you. Ever.**
In 40K, humans cry.
In New Eden, industrialists cry.
In wormholes, sleepers cry (quietly).
Highsec miners cry the loudest.
But the capsuleer/Ork?
WAAAGH or GTFO.
6. The ecosystem adapts around your violence.
Ork spore → more Orks.
Capsuleer killmail → more killboard padding, more SRP requests, more salt in local.
You’re a walking content generator.
7. Both are happiest when LOUD and VIOLENT
Ork:
“WAAAAAAGH!”
Capsuleer:
“PRIMARY IS BROADCAST! FIRE FIRE FIRE!”
Same thing, different accent.