- Kill
- 1
- +0 negli ultimi 90 giorni
- Perdite
- 48
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 4%
- ISK distrutti
- 14.7M
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 1
- Perdite
- 48
- Indice di pericolo
- 100%
- Colpi finali
- 0
- Punti
- 1
ISK
- Distrutti
- 14.7M
- Persi
- 361.2M
- Bilancio
- -346.5M
- Efficienza ISK
- 4%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 0
- Quota perdite NPC
- 0%
- Attività
- Inattivo
Danni inflitti498
Rapporto danni · 0%
Danni subiti140.1K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Z-S Overview Auga X - Moon 3 - Brutor Tribe Bureau Dodixie IX - Moon 20 - Federation Navy Assembly Plant Jita IV - Moon 4 - Caldari Navy Assembly Plant Amarr VIII (Oris) - Emperor Family Academy Rens VI - Moon 8 - Brutor Tribe Treasury Hek VII - Tribal Liberation Force Logistic Support
Cybernetics_I - unlocks implants for faster training and boosters
Power Grid Management_V - essensial fitting skill
CPU Management_V - essensial fitting skill
Capacitor Management_V - essensial fitting skill
Energy Grid Upgrades_IV - Reduce CPU of some power modules
Electronics Upgrades_IV - Reduce CPU of some modules
Hull Upgrades_IV - allows fitting of Damage Control II (used ALOT)
Capacitor Systems Operation_III - essensial fitting skill
Weapon Upgrades_V - IV allows use of T2 damage upgrades and reduces CPU for turrets and launchers
Advanced Weapon Upgrades_III - reduces powergrid for turrets and launchers
Afterburner_III - reduce afterburner capacitor
High Speed Maneuvering_III - reduce microwarpdrive capacitor
Thermodynamics_IV - reduces heat damage when overheating modules
Infomorph Psychology_I - allows the installation of a jump clone(can be used to have a training and main clone to allow for faster training times without risking implants)
FW:
Minimum DPS for each size plex
Novice50
small100
medium150
large300
Cybernetics_I - unlocks implants for faster training and boosters
Power Grid Management_V - essensial fitting skill
CPU Management_V - essensial fitting skill
Capacitor Management_V - essensial fitting skill
Energy Grid Upgrades_IV - Reduce CPU of some power modules
Electronics Upgrades_IV - Reduce CPU of some modules
Hull Upgrades_IV - allows fitting of Damage Control II (used ALOT)
Capacitor Systems Operation_III - essensial fitting skill
Weapon Upgrades_V - IV allows use of T2 damage upgrades and reduces CPU for turrets and launchers
Advanced Weapon Upgrades_III - reduces powergrid for turrets and launchers
Afterburner_III - reduce afterburner capacitor
High Speed Maneuvering_III - reduce microwarpdrive capacitor
Thermodynamics_IV - reduces heat damage when overheating modules
Infomorph Psychology_I - allows the installation of a jump clone(can be used to have a training and main clone to allow for faster training times without risking implants)
FW:
Minimum DPS for each size plex
Novice50
small100
medium150
large300