- Kills
- 1
- +0 in the last 90 days
- Losses
- 48
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 4%
- ISK destroyed
- 14.7M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 48
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 1
ISK
- Destroyed
- 14.7M
- Lost
- 361.2M
- Balance
- -346.5M
- ISK Efficiency
- 4%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt498
Damage Ratio · 0%
Damage Taken140.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Z-S Overview Auga X - Moon 3 - Brutor Tribe Bureau Dodixie IX - Moon 20 - Federation Navy Assembly Plant Jita IV - Moon 4 - Caldari Navy Assembly Plant Amarr VIII (Oris) - Emperor Family Academy Rens VI - Moon 8 - Brutor Tribe Treasury Hek VII - Tribal Liberation Force Logistic Support
Cybernetics_I - unlocks implants for faster training and boosters
Power Grid Management_V - essensial fitting skill
CPU Management_V - essensial fitting skill
Capacitor Management_V - essensial fitting skill
Energy Grid Upgrades_IV - Reduce CPU of some power modules
Electronics Upgrades_IV - Reduce CPU of some modules
Hull Upgrades_IV - allows fitting of Damage Control II (used ALOT)
Capacitor Systems Operation_III - essensial fitting skill
Weapon Upgrades_V - IV allows use of T2 damage upgrades and reduces CPU for turrets and launchers
Advanced Weapon Upgrades_III - reduces powergrid for turrets and launchers
Afterburner_III - reduce afterburner capacitor
High Speed Maneuvering_III - reduce microwarpdrive capacitor
Thermodynamics_IV - reduces heat damage when overheating modules
Infomorph Psychology_I - allows the installation of a jump clone(can be used to have a training and main clone to allow for faster training times without risking implants)
FW:
Minimum DPS for each size plex
Novice50
small100
medium150
large300
Cybernetics_I - unlocks implants for faster training and boosters
Power Grid Management_V - essensial fitting skill
CPU Management_V - essensial fitting skill
Capacitor Management_V - essensial fitting skill
Energy Grid Upgrades_IV - Reduce CPU of some power modules
Electronics Upgrades_IV - Reduce CPU of some modules
Hull Upgrades_IV - allows fitting of Damage Control II (used ALOT)
Capacitor Systems Operation_III - essensial fitting skill
Weapon Upgrades_V - IV allows use of T2 damage upgrades and reduces CPU for turrets and launchers
Advanced Weapon Upgrades_III - reduces powergrid for turrets and launchers
Afterburner_III - reduce afterburner capacitor
High Speed Maneuvering_III - reduce microwarpdrive capacitor
Thermodynamics_IV - reduces heat damage when overheating modules
Infomorph Psychology_I - allows the installation of a jump clone(can be used to have a training and main clone to allow for faster training times without risking implants)
FW:
Minimum DPS for each size plex
Novice50
small100
medium150
large300