Pilota
Skor Tekitsu
MinmatarBrutor
- Kill
- 24
- +0 negli ultimi 90 giorni
- Perdite
- 60
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 98%
- ISK distrutti
- 20.06B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 24
- Perdite
- 60
- Indice di pericolo
- 70%
- Colpi finali
- 3
- Punti
- 24
ISK
- Distrutti
- 20.06B
- Persi
- 430.5M
- Bilancio
- +19.63B
- Efficienza ISK
- 98%
Solo
- Kill in solo
- 2
- Percentuale solo
- 8%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 18
- Quota perdite NPC
- 30%
- Attività
- Inattivo
Danni inflitti24.7K
Rapporto danni · 27%
Danni subiti66.0K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
Security Status :
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
Damage To Resist :
Angel Cartel - Explosive, Kinetic
Blood Raiders - EM, Thermal
Guristas Pirates - Kinetic, Thermal
Mordu's Legion - Kinetic, Thermal
Sansha's Nation - EM, Thermal
Serpentis - Kinetic, Thermal
Amarr - EM, Thermal
Caldari - Kinetic, Thermal
Gallente - Kinetic, Thermal
Minmatar - Explosive, Kin
Mercenaries - EM, Explo, Kinetic, Thermal
Drones - EM, Explo, Kinetic, Thermal
Damage To Inflict :
Angel Cartel - Explosive
Blood Raiders - EM
Guristas Pirates - Kinetic
Mordu's Legion - Kinetic
Sansha's Nation - EM
Serpentis - Kinetic
Amarr - EM, Thermal
Caldari - Kinetic, Thermal
Gallente - Thermal
Minmatar - Thermal
Mercenaries - Thermal
Drones - EM
Mutaplasmids :
Decayed - Lower impact (aka shittiest)
Gravid - Highest average result
Unstable - Highest maximum return (aka best)
Abnormal - Only for Ancillary modules
Filaments Levels
Level Filament Name
1 Calm (aka easiest)
2 Agitated
3 Fierce
4 Raging
5 Chaotic (aka hardest)
Abyssal Weather Type
Weather Type Penalty Type Bonus Provided
Electrical Penalty to EM Resist Bonus to Capacitor Recharge Time
Dark Penalty to Turret Optimal and Falloff Range Bonus to maximum velocity (+50%)
Exotic Penalty to Kinetic Resist Bonus to Scan Resolution (+50%)
Firestorm Penalty to Thermal Resist Bonus to Armor HP (+50%)
Gamma Penalty to Explosive Resist Bonus to Shield HP (+50%)
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
Damage To Resist :
Angel Cartel - Explosive, Kinetic
Blood Raiders - EM, Thermal
Guristas Pirates - Kinetic, Thermal
Mordu's Legion - Kinetic, Thermal
Sansha's Nation - EM, Thermal
Serpentis - Kinetic, Thermal
Amarr - EM, Thermal
Caldari - Kinetic, Thermal
Gallente - Kinetic, Thermal
Minmatar - Explosive, Kin
Mercenaries - EM, Explo, Kinetic, Thermal
Drones - EM, Explo, Kinetic, Thermal
Damage To Inflict :
Angel Cartel - Explosive
Blood Raiders - EM
Guristas Pirates - Kinetic
Mordu's Legion - Kinetic
Sansha's Nation - EM
Serpentis - Kinetic
Amarr - EM, Thermal
Caldari - Kinetic, Thermal
Gallente - Thermal
Minmatar - Thermal
Mercenaries - Thermal
Drones - EM
Mutaplasmids :
Decayed - Lower impact (aka shittiest)
Gravid - Highest average result
Unstable - Highest maximum return (aka best)
Abnormal - Only for Ancillary modules
Filaments Levels
Level Filament Name
1 Calm (aka easiest)
2 Agitated
3 Fierce
4 Raging
5 Chaotic (aka hardest)
Abyssal Weather Type
Weather Type Penalty Type Bonus Provided
Electrical Penalty to EM Resist Bonus to Capacitor Recharge Time
Dark Penalty to Turret Optimal and Falloff Range Bonus to maximum velocity (+50%)
Exotic Penalty to Kinetic Resist Bonus to Scan Resolution (+50%)
Firestorm Penalty to Thermal Resist Bonus to Armor HP (+50%)
Gamma Penalty to Explosive Resist Bonus to Shield HP (+50%)