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Kills
24
+0 in the last 90 days
Losses
60
+0 in the last 90 days
29%
Efficiency
ISK Efficiency 98%
ISK destroyed
20.06B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
24
Losses
60
Danger Ratio
70%
Final Blows
3
Points
24

ISK

Destroyed
20.06B
Lost
430.5M
Balance
+19.63B
ISK Efficiency
98%

Solo

Solo Kills
2
Solo Ratio
8%
Avg Kills/Day
—

Other

NPC Losses
18
NPC Loss Ratio
30%
Activity
Inactive
Damage Dealt24.7K
Damage Ratio · 27%
Damage Taken66.0K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Security Status :
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems

Damage To Resist :
Angel Cartel - Explosive, Kinetic
Blood Raiders - EM, Thermal
Guristas Pirates - Kinetic, Thermal
Mordu's Legion - Kinetic, Thermal
Sansha's Nation - EM, Thermal
Serpentis - Kinetic, Thermal
Amarr - EM, Thermal
Caldari - Kinetic, Thermal
Gallente - Kinetic, Thermal
Minmatar - Explosive, Kin
Mercenaries - EM, Explo, Kinetic, Thermal
Drones - EM, Explo, Kinetic, Thermal

Damage To Inflict :
Angel Cartel - Explosive
Blood Raiders - EM
Guristas Pirates - Kinetic
Mordu's Legion - Kinetic
Sansha's Nation - EM
Serpentis - Kinetic
Amarr - EM, Thermal
Caldari - Kinetic, Thermal
Gallente - Thermal
Minmatar - Thermal
Mercenaries - Thermal
Drones - EM

Mutaplasmids :
Decayed - Lower impact (aka shittiest)
Gravid - Highest average result
Unstable - Highest maximum return (aka best)
Abnormal - Only for Ancillary modules

Filaments Levels
Level Filament Name
1 Calm (aka easiest)
2 Agitated
3 Fierce
4 Raging
5 Chaotic (aka hardest)

Abyssal Weather Type
Weather Type Penalty Type Bonus Provided
Electrical Penalty to EM Resist Bonus to Capacitor Recharge Time
Dark Penalty to Turret Optimal and Falloff Range Bonus to maximum velocity (+50%)
Exotic Penalty to Kinetic Resist Bonus to Scan Resolution (+50%)
Firestorm Penalty to Thermal Resist Bonus to Armor HP (+50%)
Gamma Penalty to Explosive Resist Bonus to Shield HP (+50%)