Pilot
Skor Tekitsu
MinmatarBrutor
- Kills
- 24
- +0 in the last 90 days
- Losses
- 60
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 98%
- ISK destroyed
- 20.06B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 24
- Losses
- 60
- Danger Ratio
- 70%
- Final Blows
- 3
- Points
- 24
ISK
- Destroyed
- 20.06B
- Lost
- 430.5M
- Balance
- +19.63B
- ISK Efficiency
- 98%
Solo
- Solo Kills
- 2
- Solo Ratio
- 8%
- Avg Kills/Day
- —
Other
- NPC Losses
- 18
- NPC Loss Ratio
- 30%
- Activity
- Inactive
Damage Dealt24.7K
Damage Ratio · 27%
Damage Taken66.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Security Status :
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
Damage To Resist :
Angel Cartel - Explosive, Kinetic
Blood Raiders - EM, Thermal
Guristas Pirates - Kinetic, Thermal
Mordu's Legion - Kinetic, Thermal
Sansha's Nation - EM, Thermal
Serpentis - Kinetic, Thermal
Amarr - EM, Thermal
Caldari - Kinetic, Thermal
Gallente - Kinetic, Thermal
Minmatar - Explosive, Kin
Mercenaries - EM, Explo, Kinetic, Thermal
Drones - EM, Explo, Kinetic, Thermal
Damage To Inflict :
Angel Cartel - Explosive
Blood Raiders - EM
Guristas Pirates - Kinetic
Mordu's Legion - Kinetic
Sansha's Nation - EM
Serpentis - Kinetic
Amarr - EM, Thermal
Caldari - Kinetic, Thermal
Gallente - Thermal
Minmatar - Thermal
Mercenaries - Thermal
Drones - EM
Mutaplasmids :
Decayed - Lower impact (aka shittiest)
Gravid - Highest average result
Unstable - Highest maximum return (aka best)
Abnormal - Only for Ancillary modules
Filaments Levels
Level Filament Name
1 Calm (aka easiest)
2 Agitated
3 Fierce
4 Raging
5 Chaotic (aka hardest)
Abyssal Weather Type
Weather Type Penalty Type Bonus Provided
Electrical Penalty to EM Resist Bonus to Capacitor Recharge Time
Dark Penalty to Turret Optimal and Falloff Range Bonus to maximum velocity (+50%)
Exotic Penalty to Kinetic Resist Bonus to Scan Resolution (+50%)
Firestorm Penalty to Thermal Resist Bonus to Armor HP (+50%)
Gamma Penalty to Explosive Resist Bonus to Shield HP (+50%)
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
Damage To Resist :
Angel Cartel - Explosive, Kinetic
Blood Raiders - EM, Thermal
Guristas Pirates - Kinetic, Thermal
Mordu's Legion - Kinetic, Thermal
Sansha's Nation - EM, Thermal
Serpentis - Kinetic, Thermal
Amarr - EM, Thermal
Caldari - Kinetic, Thermal
Gallente - Kinetic, Thermal
Minmatar - Explosive, Kin
Mercenaries - EM, Explo, Kinetic, Thermal
Drones - EM, Explo, Kinetic, Thermal
Damage To Inflict :
Angel Cartel - Explosive
Blood Raiders - EM
Guristas Pirates - Kinetic
Mordu's Legion - Kinetic
Sansha's Nation - EM
Serpentis - Kinetic
Amarr - EM, Thermal
Caldari - Kinetic, Thermal
Gallente - Thermal
Minmatar - Thermal
Mercenaries - Thermal
Drones - EM
Mutaplasmids :
Decayed - Lower impact (aka shittiest)
Gravid - Highest average result
Unstable - Highest maximum return (aka best)
Abnormal - Only for Ancillary modules
Filaments Levels
Level Filament Name
1 Calm (aka easiest)
2 Agitated
3 Fierce
4 Raging
5 Chaotic (aka hardest)
Abyssal Weather Type
Weather Type Penalty Type Bonus Provided
Electrical Penalty to EM Resist Bonus to Capacitor Recharge Time
Dark Penalty to Turret Optimal and Falloff Range Bonus to maximum velocity (+50%)
Exotic Penalty to Kinetic Resist Bonus to Scan Resolution (+50%)
Firestorm Penalty to Thermal Resist Bonus to Armor HP (+50%)
Gamma Penalty to Explosive Resist Bonus to Shield HP (+50%)