- Kill
- 47
- +0 negli ultimi 90 giorni
- Perdite
- 45
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 82%
- ISK distrutti
- 39.94B
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 47
- Perdite
- 45
- Indice di pericolo
- 38%
- Colpi finali
- 15
- Punti
- 47
ISK
- Distrutti
- 39.94B
- Persi
- 8.76B
- Bilancio
- +31.18B
- Efficienza ISK
- 82%
Solo
- Kill in solo
- 3
- Percentuale solo
- 6%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 28
- Quota perdite NPC
- 62%
- Attività
- Inattivo
Danni inflitti4.2M
Rapporto danni · 91%
Danni subiti392.2K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
(Faction) Burrow / Drone Collection (lowest)
(Faction) Hideaway / Drone Cluster
(Faction) Refuge / Drone Gathering
(Faction) Den / Drone Gathering
(Faction) Yard / Drone Surveillance
(Faction) Rally Point / Drone Menagerie
(Faction) Port / Drone Herd
(Faction) Hub / Drone Squad
(Faction) Haven / Drone Patrol
(Faction) Sanctum / Drone Horde (hardest)
* (Faction) Hidden (anomaly) [easiest]
* (Faction) Forsaken (anomaly) [normal]
* (Faction) Forlorn (anomaly) [hardest]
Angel Cartel Beat: Explosive - Protects against: Exp -62%, Kin -22%
Blood Raiders Beat: EM - Protects against: EM -50%, Th -48%
Guristas Pirates Beat: Kinetic - Protects against: Kin -79%, Th -18%
Beat Mordu's Legion: Kinetic - Protects against: Kin -70%, Th -30%
Sansha's Nation Beat: EM - Protects against: EM -53%, Th -47%
Beat Serpentis: Kinetic - Protects against: Kin -45%, Th -55%
Amarr Beat: EM and Thermal - protects against: EM -47%, Th -42%
Caldari Beat: Kinetic and Thermal - protects against: Kin -51%, Th -48%
Gallentei Beat: Thermal - protects against: Kin -60%, Th -39%
Minmatar Beat: Thermal - protects against: EM -12%, Exp -50%
Mercenary - beat Thermal - Zaschischatsya by: EM-10%, Exp-10%, Kin-30%, Th-50%
Angel - Explosive (Kine/Exp)
Amarr - Thermal (EM/Therm)
Blood Raiders - EM (Em/Therm)
Caldari - Thermal (Kine/Therm)
CONCORD - Thermal (All)
Gallente - Thermal (Kine/Therm)
Guristas - Kinetic (Kine/Therm)
Khanid - Thermal (EM/Therm)
Mimintar - Thermal (Therm/Exp)
Mercenary - Thermal (EM/Therm/Kine)
Mordus - Kinetic (Kine/Therm)
Odamian - All (Kine/Therm)
Drones - EM (All)
Rogue Pirates - All (EM/Exp/Kine)
Sansha - EM (EM/Therm)
Serpentis - Thermal (Kine/Therm)
Zazzmatazz - Thermal (All)
Stacking Effectiveness:
1st mod: c(1) = 100,00% effectiveness
2nd mod: c(2) = 86,91% effectiveness
3rd mod: c(3) = 57,06% effectiveness
4th mod: c(4) = 28,30% effectivenes
<br
Red jammers jam Minmatar ships
Yellow jam Amarr ships
Dark blue jam Caldari ships
Cyan/green jam Gallente ships
(Faction) Hideaway / Drone Cluster
(Faction) Refuge / Drone Gathering
(Faction) Den / Drone Gathering
(Faction) Yard / Drone Surveillance
(Faction) Rally Point / Drone Menagerie
(Faction) Port / Drone Herd
(Faction) Hub / Drone Squad
(Faction) Haven / Drone Patrol
(Faction) Sanctum / Drone Horde (hardest)
* (Faction) Hidden (anomaly) [easiest]
* (Faction) Forsaken (anomaly) [normal]
* (Faction) Forlorn (anomaly) [hardest]
Angel Cartel Beat: Explosive - Protects against: Exp -62%, Kin -22%
Blood Raiders Beat: EM - Protects against: EM -50%, Th -48%
Guristas Pirates Beat: Kinetic - Protects against: Kin -79%, Th -18%
Beat Mordu's Legion: Kinetic - Protects against: Kin -70%, Th -30%
Sansha's Nation Beat: EM - Protects against: EM -53%, Th -47%
Beat Serpentis: Kinetic - Protects against: Kin -45%, Th -55%
Amarr Beat: EM and Thermal - protects against: EM -47%, Th -42%
Caldari Beat: Kinetic and Thermal - protects against: Kin -51%, Th -48%
Gallentei Beat: Thermal - protects against: Kin -60%, Th -39%
Minmatar Beat: Thermal - protects against: EM -12%, Exp -50%
Mercenary - beat Thermal - Zaschischatsya by: EM-10%, Exp-10%, Kin-30%, Th-50%
Angel - Explosive (Kine/Exp)
Amarr - Thermal (EM/Therm)
Blood Raiders - EM (Em/Therm)
Caldari - Thermal (Kine/Therm)
CONCORD - Thermal (All)
Gallente - Thermal (Kine/Therm)
Guristas - Kinetic (Kine/Therm)
Khanid - Thermal (EM/Therm)
Mimintar - Thermal (Therm/Exp)
Mercenary - Thermal (EM/Therm/Kine)
Mordus - Kinetic (Kine/Therm)
Odamian - All (Kine/Therm)
Drones - EM (All)
Rogue Pirates - All (EM/Exp/Kine)
Sansha - EM (EM/Therm)
Serpentis - Thermal (Kine/Therm)
Zazzmatazz - Thermal (All)
Stacking Effectiveness:
1st mod: c(1) = 100,00% effectiveness
2nd mod: c(2) = 86,91% effectiveness
3rd mod: c(3) = 57,06% effectiveness
4th mod: c(4) = 28,30% effectivenes
<br
Red jammers jam Minmatar ships
Yellow jam Amarr ships
Dark blue jam Caldari ships
Cyan/green jam Gallente ships