- Kills
- 47
- +0 in the last 90 days
- Losses
- 45
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 82%
- ISK destroyed
- 39.94B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 47
- Losses
- 45
- Danger Ratio
- 38%
- Final Blows
- 15
- Points
- 47
ISK
- Destroyed
- 39.94B
- Lost
- 8.76B
- Balance
- +31.18B
- ISK Efficiency
- 82%
Solo
- Solo Kills
- 3
- Solo Ratio
- 6%
- Avg Kills/Day
- —
Other
- NPC Losses
- 28
- NPC Loss Ratio
- 62%
- Activity
- Inactive
Damage Dealt4.2M
Damage Ratio · 91%
Damage Taken392.2K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
(Faction) Burrow / Drone Collection (lowest)
(Faction) Hideaway / Drone Cluster
(Faction) Refuge / Drone Gathering
(Faction) Den / Drone Gathering
(Faction) Yard / Drone Surveillance
(Faction) Rally Point / Drone Menagerie
(Faction) Port / Drone Herd
(Faction) Hub / Drone Squad
(Faction) Haven / Drone Patrol
(Faction) Sanctum / Drone Horde (hardest)
* (Faction) Hidden (anomaly) [easiest]
* (Faction) Forsaken (anomaly) [normal]
* (Faction) Forlorn (anomaly) [hardest]
Angel Cartel Beat: Explosive - Protects against: Exp -62%, Kin -22%
Blood Raiders Beat: EM - Protects against: EM -50%, Th -48%
Guristas Pirates Beat: Kinetic - Protects against: Kin -79%, Th -18%
Beat Mordu's Legion: Kinetic - Protects against: Kin -70%, Th -30%
Sansha's Nation Beat: EM - Protects against: EM -53%, Th -47%
Beat Serpentis: Kinetic - Protects against: Kin -45%, Th -55%
Amarr Beat: EM and Thermal - protects against: EM -47%, Th -42%
Caldari Beat: Kinetic and Thermal - protects against: Kin -51%, Th -48%
Gallentei Beat: Thermal - protects against: Kin -60%, Th -39%
Minmatar Beat: Thermal - protects against: EM -12%, Exp -50%
Mercenary - beat Thermal - Zaschischatsya by: EM-10%, Exp-10%, Kin-30%, Th-50%
Angel - Explosive (Kine/Exp)
Amarr - Thermal (EM/Therm)
Blood Raiders - EM (Em/Therm)
Caldari - Thermal (Kine/Therm)
CONCORD - Thermal (All)
Gallente - Thermal (Kine/Therm)
Guristas - Kinetic (Kine/Therm)
Khanid - Thermal (EM/Therm)
Mimintar - Thermal (Therm/Exp)
Mercenary - Thermal (EM/Therm/Kine)
Mordus - Kinetic (Kine/Therm)
Odamian - All (Kine/Therm)
Drones - EM (All)
Rogue Pirates - All (EM/Exp/Kine)
Sansha - EM (EM/Therm)
Serpentis - Thermal (Kine/Therm)
Zazzmatazz - Thermal (All)
Stacking Effectiveness:
1st mod: c(1) = 100,00% effectiveness
2nd mod: c(2) = 86,91% effectiveness
3rd mod: c(3) = 57,06% effectiveness
4th mod: c(4) = 28,30% effectivenes
<br
Red jammers jam Minmatar ships
Yellow jam Amarr ships
Dark blue jam Caldari ships
Cyan/green jam Gallente ships
(Faction) Hideaway / Drone Cluster
(Faction) Refuge / Drone Gathering
(Faction) Den / Drone Gathering
(Faction) Yard / Drone Surveillance
(Faction) Rally Point / Drone Menagerie
(Faction) Port / Drone Herd
(Faction) Hub / Drone Squad
(Faction) Haven / Drone Patrol
(Faction) Sanctum / Drone Horde (hardest)
* (Faction) Hidden (anomaly) [easiest]
* (Faction) Forsaken (anomaly) [normal]
* (Faction) Forlorn (anomaly) [hardest]
Angel Cartel Beat: Explosive - Protects against: Exp -62%, Kin -22%
Blood Raiders Beat: EM - Protects against: EM -50%, Th -48%
Guristas Pirates Beat: Kinetic - Protects against: Kin -79%, Th -18%
Beat Mordu's Legion: Kinetic - Protects against: Kin -70%, Th -30%
Sansha's Nation Beat: EM - Protects against: EM -53%, Th -47%
Beat Serpentis: Kinetic - Protects against: Kin -45%, Th -55%
Amarr Beat: EM and Thermal - protects against: EM -47%, Th -42%
Caldari Beat: Kinetic and Thermal - protects against: Kin -51%, Th -48%
Gallentei Beat: Thermal - protects against: Kin -60%, Th -39%
Minmatar Beat: Thermal - protects against: EM -12%, Exp -50%
Mercenary - beat Thermal - Zaschischatsya by: EM-10%, Exp-10%, Kin-30%, Th-50%
Angel - Explosive (Kine/Exp)
Amarr - Thermal (EM/Therm)
Blood Raiders - EM (Em/Therm)
Caldari - Thermal (Kine/Therm)
CONCORD - Thermal (All)
Gallente - Thermal (Kine/Therm)
Guristas - Kinetic (Kine/Therm)
Khanid - Thermal (EM/Therm)
Mimintar - Thermal (Therm/Exp)
Mercenary - Thermal (EM/Therm/Kine)
Mordus - Kinetic (Kine/Therm)
Odamian - All (Kine/Therm)
Drones - EM (All)
Rogue Pirates - All (EM/Exp/Kine)
Sansha - EM (EM/Therm)
Serpentis - Thermal (Kine/Therm)
Zazzmatazz - Thermal (All)
Stacking Effectiveness:
1st mod: c(1) = 100,00% effectiveness
2nd mod: c(2) = 86,91% effectiveness
3rd mod: c(3) = 57,06% effectiveness
4th mod: c(4) = 28,30% effectivenes
<br
Red jammers jam Minmatar ships
Yellow jam Amarr ships
Dark blue jam Caldari ships
Cyan/green jam Gallente ships