- Kill
- 0
- +0 negli ultimi 90 giorni
- Perdite
- 16
- +0 negli ultimi 90 giorni
- Efficienza
- Efficienza ISK 0%
- ISK distrutti
- 0
- +0 negli ultimi 90 giorni
- Attività
- Inattivo
- 0 kill/giorno · ultimi 90 giorni
Scheda di combattimento
Numeri da eve-kill, di tutta la carriera
Combattimento
- Kill
- 0
- Perdite
- 16
- Indice di pericolo
- 38%
- Colpi finali
- 0
- Punti
- 0
ISK
- Distrutti
- 0
- Persi
- 14.10B
- Bilancio
- -14.10B
- Efficienza ISK
- 0%
Solo
- Kill in solo
- 0
- Percentuale solo
- 0%
- Kill medie/giorno
- —
Altro
- Perdite contro NPC
- 10
- Quota perdite NPC
- 63%
- Attività
- Inattivo
Danni inflitti0
Rapporto danni · 0%
Danni subiti304.3K
Attività
Cosa vola, dove combatte, le ultime kill e perdite
I più preziosi
Le kill più costose del periodo
Chi incontra
Chi uccide, da chi viene ucciso e cosa perde
Ultimi 90g
Uccisi
Ucciso da
Scafi persiPerdite suddivise per classe di scafo.
Bio in gioco
:: NME Harden Use ::
Blood Raider --- EM/Thermal ---------------- EM
Guristas ------- Kinetic/Thermal ------------- Kinetic
Sanshas ------- EM/Thermal ---------------- EM
Serpentis ------ Thermal/Kinetic ------------- Kinetic
Angel. --------- All Resist (pri. Expl. Kin.) --- Explosive
Mordus -------- Kinetic/Thermal ------------- Kinetic
Rogue Drones -- All Resist (pri. Expl. kin) ---- EM
Mercenary ----- All Resist (pri. EM, Therm) --- Thermal
Minmatar. ------ All Resist ----------------- Thermal (Explo)
Gallente. ------- Kinetic/Thermal (sec. EM) --- Thermal
Amarr --------- EM/Thermal. --------------- Thermal
Caldari -------- Kinetic/Thermal ------------- Kinetic
The Seven ----- All Resist ----------------- Thermal
-2.0 or less attacked in 1.0 systems 0.5: ~19 seconds
Players with -2.5 0.9 systems 0.6: ~14 seconds
Players with -3.0 0.8 systems 0.7: ~10 seconds
Players with -3.5 0.7 systems 0.8: ~7 seconds
Players with -4.0 0.6 systems 0.9: ~6 seconds
Players with -4.5 0.5 systems 1.0: ~6 seconds
Site Classifications:
Class 1 = Hideaway or Drone Cluster (easiest)
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)
A
Blood Raider --- EM/Thermal ---------------- EM
Guristas ------- Kinetic/Thermal ------------- Kinetic
Sanshas ------- EM/Thermal ---------------- EM
Serpentis ------ Thermal/Kinetic ------------- Kinetic
Angel. --------- All Resist (pri. Expl. Kin.) --- Explosive
Mordus -------- Kinetic/Thermal ------------- Kinetic
Rogue Drones -- All Resist (pri. Expl. kin) ---- EM
Mercenary ----- All Resist (pri. EM, Therm) --- Thermal
Minmatar. ------ All Resist ----------------- Thermal (Explo)
Gallente. ------- Kinetic/Thermal (sec. EM) --- Thermal
Amarr --------- EM/Thermal. --------------- Thermal
Caldari -------- Kinetic/Thermal ------------- Kinetic
The Seven ----- All Resist ----------------- Thermal
-2.0 or less attacked in 1.0 systems 0.5: ~19 seconds
Players with -2.5 0.9 systems 0.6: ~14 seconds
Players with -3.0 0.8 systems 0.7: ~10 seconds
Players with -3.5 0.7 systems 0.8: ~7 seconds
Players with -4.0 0.6 systems 0.9: ~6 seconds
Players with -4.5 0.5 systems 1.0: ~6 seconds
Site Classifications:
Class 1 = Hideaway or Drone Cluster (easiest)
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)
A