- Kills
- 0
- +0 in the last 90 days
- Losses
- 16
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 16
- Danger Ratio
- 38%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 14.10B
- Balance
- -14.10B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 10
- NPC Loss Ratio
- 63%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken304.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
:: NME Harden Use ::
Blood Raider --- EM/Thermal ---------------- EM
Guristas ------- Kinetic/Thermal ------------- Kinetic
Sanshas ------- EM/Thermal ---------------- EM
Serpentis ------ Thermal/Kinetic ------------- Kinetic
Angel. --------- All Resist (pri. Expl. Kin.) --- Explosive
Mordus -------- Kinetic/Thermal ------------- Kinetic
Rogue Drones -- All Resist (pri. Expl. kin) ---- EM
Mercenary ----- All Resist (pri. EM, Therm) --- Thermal
Minmatar. ------ All Resist ----------------- Thermal (Explo)
Gallente. ------- Kinetic/Thermal (sec. EM) --- Thermal
Amarr --------- EM/Thermal. --------------- Thermal
Caldari -------- Kinetic/Thermal ------------- Kinetic
The Seven ----- All Resist ----------------- Thermal
-2.0 or less attacked in 1.0 systems 0.5: ~19 seconds
Players with -2.5 0.9 systems 0.6: ~14 seconds
Players with -3.0 0.8 systems 0.7: ~10 seconds
Players with -3.5 0.7 systems 0.8: ~7 seconds
Players with -4.0 0.6 systems 0.9: ~6 seconds
Players with -4.5 0.5 systems 1.0: ~6 seconds
Site Classifications:
Class 1 = Hideaway or Drone Cluster (easiest)
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)
A
Blood Raider --- EM/Thermal ---------------- EM
Guristas ------- Kinetic/Thermal ------------- Kinetic
Sanshas ------- EM/Thermal ---------------- EM
Serpentis ------ Thermal/Kinetic ------------- Kinetic
Angel. --------- All Resist (pri. Expl. Kin.) --- Explosive
Mordus -------- Kinetic/Thermal ------------- Kinetic
Rogue Drones -- All Resist (pri. Expl. kin) ---- EM
Mercenary ----- All Resist (pri. EM, Therm) --- Thermal
Minmatar. ------ All Resist ----------------- Thermal (Explo)
Gallente. ------- Kinetic/Thermal (sec. EM) --- Thermal
Amarr --------- EM/Thermal. --------------- Thermal
Caldari -------- Kinetic/Thermal ------------- Kinetic
The Seven ----- All Resist ----------------- Thermal
-2.0 or less attacked in 1.0 systems 0.5: ~19 seconds
Players with -2.5 0.9 systems 0.6: ~14 seconds
Players with -3.0 0.8 systems 0.7: ~10 seconds
Players with -3.5 0.7 systems 0.8: ~7 seconds
Players with -4.0 0.6 systems 0.9: ~6 seconds
Players with -4.5 0.5 systems 1.0: ~6 seconds
Site Classifications:
Class 1 = Hideaway or Drone Cluster (easiest)
Class 2 = Burrow or Drone Collection
Class 3 = Refuge or Drone Assembly
Class 4 = Den or Drone Gathering
Class 5 = Yard or Drone Surveillance
Class 6 = Rally Point or Drone Menagerie
Class 7 = Port or Drone Herd
Class 8 = Hub or Drone Squad
Class 9 = Haven or Drone Patrol
Class 10 = Sanctum or Drone Horde (hardest)
A